Armand, the reverse view and reverse replay are not the same thing: In the reverse view, as the shot is being played, the game calculates the ball movement in real time - the camera therefore does not "know" in advance where the ball is going to end up and can do nothing else but track the ball as it rolls on. In reverse replay the landing point is known and the replay cam's position is adjusted accordingly. Both these cams are tracking the ball and its movement (it always remains in the exact center of the screen) and that is not ideal at all, I agree. Then again, it's not agonizingly unbearable either.
In this stage, the Devs are a lot more busy with core mechanics - aesthetics are important, but not an immediate priority. It will get fixed, one day. Just not tomorrow.
PP are currently trying to fine-tune the dynamic cameras, as they are the most time-consuming and difficult ones to get right. As the game goes into early release, I'm sure that more feedback from a considerably larger test player base will come in regarding this issue. What is currently missing from the visual armory are fixed cameras, strategically posted around each and every hole. These will give you a lot more options to see exactly what you want to see.
These fixed cams are correctly classified as of the "nice-to-have" variety - and right now PP has all hands on deck to deal with the "must haves", so that they can play Santa Clause to the computer golf world come this Christmas. (No, this is not an official release date! Just a fanciful approximation, give or take a few months)