Anyone have any experience with creating a custom tree from scratch in the modeller and getting wind to work?
I could use some tips.
Posted 15 November 2016 - 04:31 PM
Anyone have any experience with creating a custom tree from scratch in the modeller and getting wind to work?
I could use some tips.
Posted 15 November 2016 - 06:27 PM
Hi Art
I'm pretty far down on the knowledge-list of CF / Speed Tree ...but I picked this thread up before ... is it to any help ?
http://www.perfectpa...nity-tree-tool/
Posted 15 November 2016 - 06:55 PM
Hi Art
I'm pretty far down on the knowledge-list of CF / Speed Tree ...but I picked this thread up before ... is it to any help ?
Thanks, but that's about lighting, not wind.
Posted 15 November 2016 - 07:02 PM
For trees to move in Unity a wind zone must be added using the
Tree Modler. An easy way to do this is to click the Wind icon
and select the Wind Wizard which will add the zone for you
after you select your tree type and the kind of wind reaction
you wish it to add to the tree.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 15 November 2016 - 08:06 PM
Sadly, that doesn't work. Tried the wind wizard and also copy/paste the wind properties from a known good tree to the new tree. There's gotta be a setting somewhere that enables the wind in Unity I think. Tried Wind Quality but that didn't do anything either.
Posted 15 November 2016 - 08:57 PM
Sadly, there must be something in the Global Wind settings
left unchecked. Click on a level of your tree or the leaves(not the trunk),
then scroll to the bottom of the left column and click
Global Wind Settings. The wind should be enabled
for level 1. I have no problem building a tree from scratch
and using the wizard to add a wind zone and planting in
Unity with applied results, just sayin'.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 15 November 2016 - 09:43 PM
Just level 1? Not level 2?
Posted 15 November 2016 - 10:04 PM
That example was just to check to see if the wind was enabled
on level1 (usually branches). Level 2 is usually twigs and then
leaves or needles. Of course global settings contain all.
Are you saving your .spm to a new folder in the modler?
That's what I do, and then just drop that into Unity Assets
or a Folder I've created in Assets and drag into scene.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 15 November 2016 - 10:17 PM
I'm saving it directly into a Bushes folder in Assets in my project. And I do a Save As with Assets every time. Here's a link to my drop box Neal, if you wouldn't mind to look at it. https://dl.dropboxus...136756/Bush.zip
Posted 16 November 2016 - 09:25 AM
.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 16 November 2016 - 10:14 AM
The bush works. You must activate the wind zone in unity.
I already had it set in the video so I got an error,
but you should not get one on the first try.
I wanted to say Nice Bush, but somehow
that just doesn't sound right.
If you click on the light in your model you
can move and rotate it until most of your
model is illuminated.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 16 November 2016 - 03:06 PM
They blow real nice in Unity. Dead as a doornail in game
Posted 16 November 2016 - 04:06 PM
They blow real nice in Unity. Dead as a doornail in game
Posted 16 November 2016 - 05:39 PM
You are definitely running Breezy or greater in game under Weather tab? My trees are still under Calm conditions.
Windy. It looks real funny seeing the trees go nuts while the bushes are dead calm. I could make a video... I was able to make a stalks bush, using a trunk tree however and it shakes in the wind like it's supposed to. It's not from scratch, but it'll do what I need for my current project.
Posted 16 November 2016 - 06:53 PM
My bad Art, I did not try the bush in game.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 16 November 2016 - 07:24 PM
My bad Art, I did not try the bush in game.
No worries, Neal.
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