Well, aside from all of the nice gameplay upgrades this update has brought the computer a.i. players are disappointingly still not making good decisions. I played Bethesda yesterday with three computer players I created and on one of the first par 4's , I believe it was hole three two players hit the ball into the trees on the left hand side off of the tee. the game went from( thinking) to( avoiding trees ) while it was setting up the compter players next shot which I thought was going to produce a good result. the first cpu player pitched out but hit it so hard it crossed the fairway, then cross the trees on the other side landing in an adjacent fairway, which resulted ok, as his next shot from that adjacent fairway got him back on track. the second cpu golfer was not so lucky, he pitched across the fairway and into the woods to where he proceeded on the following shot to slam a three wood into a tree directly in front of him. it seems on courses with little trees this new a.i. (avoinding trees) programming is working ok, but if they hit it into a small forrest the outcome is not the same. I still don't see why they cant punch out with a low trajectory shot back to the fairway. or if that's too hard to program, let the user have a "take over" button so we can take over the cpu player and punch his / her shot back to the fairway.
as for the cpu players on the positive note, I do really like how the lower skilled driver players hit shorter drives as well as having less accuracy off of the tee. makes it easier to fine tune the cpu players.
and, other than this cpu player issue, I like the ball physics, the greens and, the free course that was included. along with the adjustment to the rts-m . thanks.