I've been creating my first course from lidar data (real course in Finland) and now all the spline tool work (exept hazards) and terrain shaping has been done.
So I have gathered trees, grasses, flowers and textures to be able to do the planting and texture painting for the course. And now I have faced few challanges when doing this and want to know more about them.
Questions:
1. Is there some limitation to the amount of textures you can have for the Unity painting tool? I ask, because after 24 textures the painting tool crashes whole Unity every time you try to start painting texture to the terrain? It's good to have your scene saved, because after this happens, you can't get rid of the problem. So, is it the amount of textures or maybe some megabyte limitation which couses this or is it just my problem?
2. Then question about 2D grasses and flowers in the planting tool. Does Unity worsen the resolution of grasses and flowers if you have many of them or is it just the question of import settings or something like that? I can do some tweakings to some grasses by selecting "overwrite standalone" and by selecting 2048 resolution, but many of the grasses look very low res anyway. If you open the 2D picture of the plant in any Windows software they look alright. Do they look ok in the JNPG? I haven't had time to test myself yet? Will do that next.
I'm very thankfull for every piece of information you can share with me. I didn't find anything from the forum conserning this, so I had to ask you.













