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2 Questions about Course Forge


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#21 TheBigYin519

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Posted 12 January 2015 - 06:16 PM

   Re #18 post above., from Vader jr.

I await with anticipation, to see your creativity at work.


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#22 IanD

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Posted 12 January 2015 - 06:29 PM

Ditto... eagerly awaiting the results from the statements made by this young enthusiast !

 

And only echoing something Shimonko stated, "CF beta testers were not tasked with creating a course but to test CF. Monotonously creating 18 holes is waste of time as far as testing goes and you're just asking for a lot of rework when something changes."



#23 sirputterman

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Posted 12 January 2015 - 07:02 PM

GNCD is not limited to creating pre-fabricated course templates for "armchair architects" as you called them.   That statement all by itself is a bit condescending IMO, since it directly implies that you're a "real" course architect while everybody else using GNCD is just a kiddie "armchair architect" and somehow beneath you.  

GNCD allows both pre-fabricated courses and unique courses built from the ground up.  It's not as limited as you imply.

As for attempting to 'shame' GNCD architects simply because it's a "gamepad" based creator, LOL, that's immaterial.   If you honestly believe that using a mouse/keyboard makes you inherently better than a designer using a "gamepad"......then I suggest you compare screenshots from Willow Heath versus screenshots from GNCD's best course architects.  

The best GNCD courses are far more creative and imaginative than Willow Heath.  It's like comparing night and day.

Willow Heath is a nice course and I'm glad it's being released with PG.  It's a very professional design.  But it's not a "wow" factor course and it's not even close to being as fun looking or creative as the best GNCD courses. Thus I don't think your comment about "armchair architects" is a fair one since you could learn some things by studying the designs of GNCD's best architects.  They are more skilled IMO.

Not trying to start 'camp' warfare here (his camp, my camp, their camp).  So please, people, just let Kablammo respond in his own words without coming to his defense and starting 'camp' warfare.  He's capable of defending his own positions.  No need for a flame war.

While I don't expect my GNCD experience to be of much help in CF, I have absolutely no doubt that I'll learn CF quite easily.  I don't see anything about the Unity environment that seems particularly frightening to learn or master.  I don't see it as the ultimate software boogie man that you portray, lol. 

I'm sure it's more challenging and time consuming than GNCD, and I'm glad it is, but I'll master it without much difficulty regardless of anything you may think.

I also believe that my course designs will be far more creative than anything I've seen created by CF so far, which to be honest, hasn't impressed me in terms of 'creativity' and uniqueness.  

Creativity and imagination are just as important as the actual tools used to create a course, especially when a minimum base level of tools already exist for both camps. 

Being able to create new textures is great but the best courses of GNCD are still better looking than the best courses of PG right now.  Custom texures will only matter once the overall design of PG's best courses begin to rival those of TGC. 

In a few months when CF gets released to "open beta" I'll prove it by not only mastering CF without much difficulty, but also creating courses far more creative than anything I've seen so far on this board.     I'm sure the same is true for many of GNCD's course designers.   You'll see many competing architects with far more unique designs.

And the users of PG will be the ultimate beneficiary of greater creativity.  Right now it's just a monopoly of a few designers with limited creativity.   Necessary for now I guess, but the users of PG will benefit greatly from more creativity.

Ouch for not wanting to start a flame war some pretty bold statements about how you will be able to make courses far more creative then those you have seen so far..

Just some advise but perhaps before making such a bold statement you might want to wait and see what you can and can not do. I'm not knocking your ability but just pointing out that without having the CF it may be wise to have rephrased that to something like " I think I may be able to" at least that way it allows for you to be  able to change your tune if you find it isn't so easy to do.

Just saying the way you worded it does sound like you are saying you are better then anyone else at this.



#24 Dazmaniac

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Posted 12 January 2015 - 09:30 PM

Vader Jr.

 

Care to share some of your designs for TGC, so we can get an idea of what we have to come once you get your hands on CF?

 

;)



#25 Jimbo63

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Posted 12 January 2015 - 09:34 PM

No point in anyone getting too excited about Course Forge as I think that we have quite a long time to wait before we see it released for general use



#26 Jimbobh

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Posted 12 January 2015 - 10:22 PM

No point in anyone getting too excited about Course Forge as I think that we have quite a long time to wait before we see it released for general use

CF, Nearing one year in Beta, I would think CF would have to be pretty close to release.  Makes me think PG might take just as long in Beta, (being a little more complicated to develop). :unsure:


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#27 Jimbo63

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Posted 12 January 2015 - 11:13 PM

Just my interpretation of this post from 26th December

CourseForge will be released alongside the full version of the game after the early access period. At some point during early access it's highly likely we will open up CF to more testers.

 

CF has been used to create all the courses in our game and you will get the same tools that we use.

 


#28 IanD

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Posted 13 January 2015 - 07:06 PM

CF, Nearing one year in Beta, I would think CF would have to be pretty close to release.  Makes me think PG might take just as long in Beta, (being a little more complicated to develop). :unsure:

It's certainly useable right now.

I know of one issue that makes it difficult to use, but with the guys they have available, it's best to use the talent on getting the game out first. It was likely to be very difficult to get them both available for beta without one being ready before the other.



#29 shimonko

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Posted 13 January 2015 - 07:58 PM

Our CF version is over 6 months old - there's a good chance it's undergone changes since.




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