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#1 rmoor13

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Posted 05 January 2017 - 04:05 AM

Wanted to share with any beginning designers like myself new discoveries I've found working with CF and Unity.  I heard other designers having trouble matching up textures between the painted on textures with the CF ones.  What really stumped me was the hazy, waxy look that some textures had I couldn't get rid of.  Found out the Freznel setting was too high.  Put it back to .03 made them crisp again.  I also found the CF textures if they were too brilliant in game and Unity I'd dial back the contrast a bit and would cure the brilliancy w/o having to change any other settings.  But I had messed around with so many texture tweeks when all along my freznel setting was just way too high, set at .06.  Everything looks much better at .03 or thereabouts.  Also wanted to share pond ripple settings I found to look pretty good.  Scale x to maybe 5.8 to y 2.9 at speed x .012 to w .012.  Looks OK.   Also wanted to note to anyone, who hasn't used but was wanting to try easy roads, it put a giant spike in my terrain along the edge that was tall as a skyskraper, so be careful.

Sharing the discoveries.  Will probably take a break from designing for awhile.

Cheers all.


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#2 pingzing

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Posted 05 January 2017 - 12:30 PM

Wanted to share with any beginning designers like myself new discoveries I've found working with CF and Unity.  I heard other designers having trouble matching up textures between the painted on textures with the CF ones.  What really stumped me was the hazy, waxy look that some textures had I couldn't get rid of.  Found out the Freznel setting was too high.  Put it back to .03 made them crisp again.  I also found the CF textures if they were too brilliant in game and Unity I'd dial back the contrast a bit and would cure the brilliancy w/o having to change any other settings.  But I had messed around with so many texture tweeks when all along my freznel setting was just way too high, set at .06.  Everything looks much better at .03 or thereabouts.  Also wanted to share pond ripple settings I found to look pretty good.  Scale x to maybe 5.8 to y 2.9 at speed x .012 to w .012.  Looks OK.   Also wanted to note to anyone, who hasn't used but was wanting to try easy roads, it put a giant spike in my terrain along the edge that was tall as a skyskraper, so be careful.

Sharing the discoveries.  Will probably take a break from designing for awhile.

Cheers all.

 

I have actually got that  hazy texture look too now, so the fresnal setting is a great tip mate, i had forgot about that, i shall make a note and add it to my tips and tricks

 

Thanks 



#3 M Rose

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Posted 05 January 2017 - 07:42 PM

Yeah, that's one of those things I never touched as I thought it might one of those volatile settings that was best left alone.

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#4 Joe Habiger

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Posted 06 January 2017 - 01:10 AM

Wanted to share with any beginning designers like myself new discoveries I've found working with CF and Unity.  I heard other designers having trouble matching up textures between the painted on textures with the CF ones.  What really stumped me was the hazy, waxy look that some textures had I couldn't get rid of.  Found out the Freznel setting was too high.  Put it back to .03 made them crisp again.  I also found the CF textures if they were too brilliant in game and Unity I'd dial back the contrast a bit and would cure the brilliancy w/o having to change any other settings.  But I had messed around with so many texture tweeks when all along my freznel setting was just way too high, set at .06.  Everything looks much better at .03 or thereabouts.  Also wanted to share pond ripple settings I found to look pretty good.  Scale x to maybe 5.8 to y 2.9 at speed x .012 to w .012.  Looks OK.   Also wanted to note to anyone, who hasn't used but was wanting to try easy roads, it put a giant spike in my terrain along the edge that was tall as a skyskraper, so be careful.

Sharing the discoveries.  Will probably take a break from designing for awhile.

Cheers all.

 

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#5 rmoor13

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Posted 06 January 2017 - 05:00 AM

Yeah Joe, I'm just getting into looking at the tree situation.  I have some and made a couple azalea bushes and whatnot, but I've loaded up alot on the 2-plane trees.  I kindof think they look better.  What are your thoughts?






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