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The Royal Melbourne "black" bunkers


Best Answer Mike Jones , 07 February 2017 - 08:05 PM

Looks like either a missing texture in slot 1 of it's layer or the slot one texture size set is to 0. Perhaps post a screenshot of the layer properties.

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#1 M Rose

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Posted 06 February 2017 - 06:38 PM

This is only happening to some players and I believe only with dynamic skies on.

 

I have not experienced this issue myself, but I would like to know what might be causing it.

 

I should mention that I have splines set at 0.21 to allow for thicker bunker lips and suspect that it might be a factor in this.

 

Melbourne%20bunkers_zpsetg0odl0.jpg


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#2 axe360

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Posted 06 February 2017 - 07:13 PM

Check this out.. http://www.perfectpa...er-lip-service/


Done with designing.

Released Courses: Real

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Fictional:

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#3 axe360

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Posted 06 February 2017 - 10:15 PM

For what it's worth, I have Dyn. Skies on and I didn't see any black bunkers..


  • J_Schollmeyer likes this

Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#4 Armand

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Posted 07 February 2017 - 04:48 AM

For a minute, I thought you changed projects and were designing "Coal Creek", a course in Alberta, Canada very close to where I grew up:

 

http://coalcreekgolf...04/img_6970.jpg

 

;) :D



#5 DPRoberts

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Posted 07 February 2017 - 02:11 PM

See if you can get someone to take a close up screenshot of those. I want to see what texture is being called to fill those bunkers.

#6 bortimus

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Posted 07 February 2017 - 02:21 PM

You also may need to know what time of day and cloud settings those players had when the bunkers appeared black.

Certain combinations of dynamic sky settings might be causing that issue.

#7 RobC

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Posted 07 February 2017 - 04:50 PM

No Black bunkers here either...Dynamic Skies on with and without clouds....It looks like the underlying texture is bleeding thru to me



#8 Mike Jones

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Posted 07 February 2017 - 08:05 PM   Best Answer

Looks like either a missing texture in slot 1 of it's layer or the slot one texture size set is to 0. Perhaps post a screenshot of the layer properties.



#9 M Rose

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Posted 08 February 2017 - 03:40 PM

That may have been it, Mike. I had my bunker texture in the second slot; originally there were two textures being used but I removed one and I think I may have had it in the first slot.

I actually fixed that already in my own version but it was after the beta went out, so I'll need to get the others to re-test it as my version worked fine.

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#10 M Rose

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Posted 14 February 2017 - 05:19 AM

Still happening with a couple of players. I've found that the dirt lip texture had the first slot empty, so I'm going to correct that and try another build.

Update: I failed to recalculate all the meshes the first time and only tested one hole.

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