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Tip for course designers


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#1 tamuchan

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Posted 25 February 2017 - 07:08 AM

My topic for JNPG patch is deleted because the forum administrator thinks my patch may be a malware.
But my patch is not a malware.


I post this tip again because it is very important for course designers.

Tip for course designers
Don't use trees and grasses that use 'Nature/Soft Occlusion Leaves shader' and 'Nature/Soft Occlusion Bark shader'.
These shaders need huge CPU power. So even if you have a high power GPU, the framerate is low.



#2 FreeBolt

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Posted 25 February 2017 - 07:41 AM

I am using your patch files, they work great. I gained somewhere between 15-20 fps on average. I ran a scan and backed up the original files first, your files are fine.



#3 tamuchan

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Posted 25 February 2017 - 08:21 AM

Thanks for your reply.
I'm glad my patches work well on your PC.

Do you have 'stutter problem' in JNPG ?
If you have it, is it fixed in fullscreen mode ?
 



#4 clubcaptain

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Posted 25 February 2017 - 11:49 AM

So, can the topic be undeleted if the files are fine ?


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#5 tamuchan

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Posted 25 February 2017 - 12:05 PM

I posted the same topic in Steam Forum of Jack Nicklaus Perfect Golf.
Please read the topic.



#6 Crow357

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Posted 25 February 2017 - 04:37 PM

As a course designer, I have no idea what these are: Don't use trees and grasses that use 'Nature/Soft Occlusion Leaves shader' and 'Nature/Soft Occlusion Bark shader'.

 

There's nothing labeled as that in Unity.


Win 10, i7-7700 @4.2 ghz, 16GB DDR4, EVGA GTX 1080
Swing Type: Tour Pro Wireless XBox 360 Controller.

#7 Mike Jones

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Posted 25 February 2017 - 06:36 PM

As a course designer, I have no idea what these are: Don't use trees and grasses that use 'Nature/Soft Occlusion Leaves shader' and 'Nature/Soft Occlusion Bark shader'.

 

There's nothing labeled as that in Unity.

 

It's the shader that non Speedtree veg uses.



#8 Crow357

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Posted 25 February 2017 - 07:16 PM

It's the shader that non Speedtree veg uses.

2d Grass?


Win 10, i7-7700 @4.2 ghz, 16GB DDR4, EVGA GTX 1080
Swing Type: Tour Pro Wireless XBox 360 Controller.

#9 tamuchan

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Posted 25 February 2017 - 07:19 PM

If you examine course unity3d files with AssetBundleExtractor, you can recognize which tree or grass uses 'Nature/Soft Occlusion Leaves shader' or 'Nature/Soft Occlusion Bark shader'.
AssetBundleExtractor can be downloaded from https://github.com/DerPopo/UABE

And there is a sample tree that uses 'Nature/Soft Occlusion Leaves shader' and 'Nature/Soft Occlusion Bark shader'.
Download from https://www.assetsto...!/content/44628
You can find tree_afsTREE_xao_xlprl(that is not a prefab) in the scene file named Tree.unity.
If you place about 20 tree_afsTREE_xao_xlprl's in a scene and compile, you can see the sample program's framerate and GPU usage is low.
 



#10 Crow357

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Posted 25 February 2017 - 08:00 PM

I guess I'm just too stupid to find a download on that page that contains an exe file to run so as to examine the 3d file with.  There is nothing in Course Forge called "tree_afsTREE_xao_xlprl".

 

Can you just point out a course that has these trees in it and the name of it in Course Forge?


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Swing Type: Tour Pro Wireless XBox 360 Controller.

#11 GoldenBear

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Posted 25 February 2017 - 08:07 PM

My topic for JNPG patch is deleted because the forum administrator thinks my patch may be a malware.
But my patch is not a malware.


I post this tip again because it is very important for course designers.

Tip for course designers
Don't use trees and grasses that use 'Nature/Soft Occlusion Leaves shader' and 'Nature/Soft Occlusion Bark shader'.
These shaders need huge CPU power. So even if you have a high power GPU, the framerate is low.

Just ignore those who are paranoid and not in the know.  All they have to do is scan your files with an anti virus.  It is simple to do and shows they are clean.  

 

Having said that I tried your patches but have a problem.  I use 3 click and every swing the screen goes black until the 3rd click.  Thank you for trying to fix something that I and others have had for the history of this game, stutters on the meter.  :)



#12 tamuchan

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Posted 25 February 2017 - 09:01 PM

tree_afsTREE_xao_xlprl is a sample tree in a unity sample.(https://www.assetsto...nity3d.com/en/#!/content/44628)
It has nothing to do with courses and Course Forge.
It is an example that uses 'Nature/Soft Occlusion Leaves shader' and 'Nature/Soft Occlusion Bark shader'.


In Club Schwarzwald, NaturePack2_Tree1, NaturePack2_Tree22, ShortleafPineTreeA, ShortleafPineTreeB, ShortleafPineTreeH, NorwaySpruce_1, NorwaySpruce_6, Spruce_19m_v2, Spruce_8m use 'Nature/Soft Occlusion Leaves shader'.
 



#13 Crow357

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Posted 25 February 2017 - 09:57 PM

Thanks for that.  I did finally find the trees that have this shader applied to them.  They are all two plane trees.  None of the regular speedtree trees have this shader on them (at least that I can tell).  I find it interesting that the objects that are supposed to have the least effect on framerate are the ones killing it.


Win 10, i7-7700 @4.2 ghz, 16GB DDR4, EVGA GTX 1080
Swing Type: Tour Pro Wireless XBox 360 Controller.

#14 Dropzone73

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Posted 25 February 2017 - 10:24 PM

Aint life a b...h👊.

#15 tamuchan

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Posted 26 February 2017 - 04:36 AM

Just ignore those who are paranoid and not in the know.  All they have to do is scan your files with an anti virus.  It is simple to do and shows they are clean.  

 

Having said that I tried your patches but have a problem.  I use 3 click and every swing the screen goes black until the 3rd click.  Thank you for trying to fix something that I and others have had for the history of this game, stutters on the meter.   :)

I don't have the problem.
What are your GPU, OS, and graphic driver version ?
The only problem I have is that the screen goes red when I change vsync state and click the swing meter just after loading a course.
But this problem happens not only in my patch but also in the original one.
And this problem is solved after you display the scorecard.



#16 Mike Jones

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Posted 26 February 2017 - 05:13 PM

Thanks for that.  I did finally find the trees that have this shader applied to them.  They are all two plane trees.  None of the regular speedtree trees have this shader on them (at least that I can tell).  I find it interesting that the objects that are supposed to have the least effect on framerate are the ones killing it.

 

We use the soft occlusion shader on some of our vegetation objects and our courses are generally the fastest out there re FPS. There is much more to it than just blaming bad FPS on a specific shader.



#17 GoldenBear

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Posted 26 February 2017 - 07:14 PM

I don't have the problem.
What are your GPU, OS, and graphic driver version ?
The only problem I have is that the screen goes red when I change vsync state and click the swing meter just after loading a course.
But this problem happens not only in my patch but also in the original one.
And this problem is solved after you display the scorecard.

I have an Nvidia GTX980, Windows 10 and the Nvidia driver 378.66.






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