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#1 Ninja_Prime

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Posted 04 March 2017 - 09:44 PM

Hi people,

I was wondering if anyone has an answer to this little issue I have with Sketchup and textures.

I have created a few models in Sketchup, and they look fine, all the textures show.

However once I export it into Unity the textures are not showing and all the model has is coloured bits where the texture is supposed to be.

I have followed all the tutorials on YouTube and checked the Sketchup and Unity site,  all to no avail. Am I missing a trick or something?

If you know the answer to this please let me know, it would be a great opportunity for me to include some models I’ve done on my courses.

 


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#2 johnmeyer

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Posted 04 March 2017 - 09:53 PM

Sketchup is notoriously a pain in the ass with unity.

 

However the way Ive found to get the best and easiest integration is to save as your sketchup model as a 2015 skp file. You should then be able to copy that file into your unity project folder in say assets/sketchupmodel and then when you load unity it does its stuff and hopefully the textures all come in OK.


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#3 Ninja_Prime

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Posted 05 March 2017 - 07:03 AM

Sketchup is notoriously a pain in the ass with unity.

 

However the way Ive found to get the best and easiest integration is to save as your sketchup model as a 2015 skp file. You should then be able to copy that file into your unity project folder in say assets/sketchupmodel and then when you load unity it does its stuff and hopefully the textures all come in OK.

Many thanks will try this, if not I guess I could always use 3Dmax


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#4 Crow357

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Posted 05 March 2017 - 01:19 PM

What I do with Sketchup is make sure the option to save textures is enabled and then export the fbx directly into a subfolder in my Assets folder.


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#5 Ninja_Prime

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Posted 05 March 2017 - 07:41 PM

What I do with Sketchup is make sure the option to save textures is enabled and then export the fbx directly into a subfolder in my Assets folder.

I've done that, it still doesn't work for me, here is a picture of what I am trying to export, its a shelter:

Golf_Shelter.gif


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#6 johnmeyer

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Posted 05 March 2017 - 07:58 PM

I had problems with the .fbx method.

 

As i say best way I fund was to go Save - As and then make sure you chnage the file type to 2015.skp and then save it into a subfolder in you projects assets folder

 

When in unity it should then be able to be dragged straight from the folder into the scene and textures should be OK

 

Not 100% by any means, but found it the most reliable method with the warehouse assets ive used in various projects


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#7 Crow357

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Posted 05 March 2017 - 08:01 PM

Post a screenshot of your options on export.  It should look like this:

Capture_zps09c77zm5.png


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#8 Ninja_Prime

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Posted 05 March 2017 - 08:26 PM

Cheers I will try those settings:

 

Nope still the same issue:

Unity_issue.jpg

I have the latest version of Sketchup 2017... I think I will start looking at either Blender or 3DMax and see if I get any success with them, but I like using Sketchup as its so simple to use...


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#9 johnmeyer

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Posted 05 March 2017 - 10:00 PM

What does it look like when you try the Save As - 2015.skp file, the same?


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#10 Jimbobh

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Posted 06 March 2017 - 12:54 AM

Just a couple things to check, are the textures set up properly in the inspector?

I made this with Sketchup 2015 and just saved it in assets as a .skp file

 

V8HiEAl.jpg


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#11 Ninja_Prime

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Posted 06 March 2017 - 06:22 AM

What does it look like when you try the Save As - 2015.skp file, the same?

Yes Saved as 2015 and exported, still the same issue.

I did look in the Inspector as Jimbobh suggested, I noticed that none of the textures were associated, however even after I associated them it still didn't show up. It may be a scaling thing, I saw a video on YouTube about it and the guy suggests scaling the tiles first. I will give that a go and see.

I am starting to re-learn blender and 3Dmax again, but things have changed since I last used those programs a few years back.

I will keep plugging away until I get something at least close to what I wanted to achieve :)


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#12 Jimbobh

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Posted 06 March 2017 - 01:59 PM

Another thing to look at is sketchup planes have a front face and a back face. The back faces should all be on the inside of your building. Those back faces will be a blueish color as seen in this pic.

 

7vAUwdB.jpg

 

The Front face will be white and should be on the outside of the building. To check this, Paint all of the faces with the Sketchup default texture. Highlight the whole model, right click and select Reverse Faces, this turns your building inside out. If there are any white faces right click and reverse that face so it is blue, when all looks blueish in color, box select the whole building again, right click and reverse faces again, The model should now look all white, Now you can repaint your textures to that face.

Also note, some textures from the warehouse don't always work. Try different ones.

 

If you want, you could send me that building and I can take a look at it and see what is going on with it. There is probably a simple solution.

 

Jim

 


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#13 Ninja_Prime

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Posted 06 March 2017 - 05:27 PM

Many thanks Jimbobh, I will try your suggestions, if I still can't get it to work I'll send you the files..


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Courses designed:

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#14 Ninja_Prime

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Posted 07 March 2017 - 12:20 PM

Looks like there may be some corruption with Sketchup exporting to Unity on my PC, I did what JimbobH suggested with the speedtree issue and applied the same fix.. guess what it worked!!!

Hopefully I can start exporting a few more buildings in to my courses. 


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Intel i7 870@3.06Ghz, 12GB RAM, W10 Pro 64bit, Nvidia GTX 1060 3Gb

Courses designed:

​The Pines, Bracken Heath, Skye Dunes, The Glade, Brook Vale (WIP).

 


#15 Jperkules

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Posted 29 May 2017 - 12:27 PM

Something interesting with this...my sketch up import would not show its textures until I dragged the texture into the Emissions box as well
I'm sure I'm doing something wrong, but at least now I have a textured filled 3D object




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