







Posted 08 March 2017 - 04:34 AM
Posted 08 March 2017 - 06:29 AM
Bunkers look great, how many holes have you done so far?
There is no shame in defeat, there is only shame if you do not learn from it.
Intel i7 870@3.06Ghz, 12GB RAM, W10 Pro 64bit, Nvidia GTX 1060 3Gb
Courses designed:
The Pines, Bracken Heath, Skye Dunes, The Glade, Brook Vale (WIP).
Posted 08 March 2017 - 10:34 AM
Posted 08 March 2017 - 11:43 AM
Best bunkers i have ever seen in JNPG. You should do a turorial!
Wonderful look. I imagine how the course would look with these bunkers and 3d grass (and maybe reflective water if it is somewhere on the course).
Posted 08 March 2017 - 12:06 PM
I'd also like to know how you did those bunkers, looks like they were done outside the normal mesh..
There is no shame in defeat, there is only shame if you do not learn from it.
Intel i7 870@3.06Ghz, 12GB RAM, W10 Pro 64bit, Nvidia GTX 1060 3Gb
Courses designed:
The Pines, Bracken Heath, Skye Dunes, The Glade, Brook Vale (WIP).
Posted 08 March 2017 - 02:18 PM
all bunkers done in blender and imported back in
Posted 08 March 2017 - 02:40 PM
Posted 08 March 2017 - 02:51 PM
Best ever seen!
How did you do those bunkers? Everybody wants to know.
Posted 08 March 2017 - 02:58 PM
all bunkers done in blender and reimported back in....very tedious process. numerous steps
each bunker can take between .5 to 1hour work
Posted 08 March 2017 - 03:23 PM
Magnum Opus Doc.
Posted 08 March 2017 - 03:46 PM
That is looking good Rob
NZXT Photon 410 Tower / 2x MSI Geoforce GTX 980 / I7-4790K Processor / Asus Z97-A Motherboard / G.Skill Trident X 16GB DDR3
Posted 08 March 2017 - 05:19 PM
Would still like to know how it was done, I got Blender so this would be a great addition to any Links course...
You need to do a tut !
There is no shame in defeat, there is only shame if you do not learn from it.
Intel i7 870@3.06Ghz, 12GB RAM, W10 Pro 64bit, Nvidia GTX 1060 3Gb
Courses designed:
The Pines, Bracken Heath, Skye Dunes, The Glade, Brook Vale (WIP).
Posted 08 March 2017 - 06:08 PM
My guess would be that he creates the bunker in blender and textures the sides of it. Imports into unity and meets the terrain up with the bunker. Then draws a bunker shape in the bunker and locks the spline. Or some combo of that. Or not anything like that... lol
Posted 08 March 2017 - 09:44 PM
Well what ever method is used it looks amazing, most realist bunkers I've seen in a long time.. I orginally thought it was an acutal photo just superimposed on to the fairway...
There is no shame in defeat, there is only shame if you do not learn from it.
Intel i7 870@3.06Ghz, 12GB RAM, W10 Pro 64bit, Nvidia GTX 1060 3Gb
Courses designed:
The Pines, Bracken Heath, Skye Dunes, The Glade, Brook Vale (WIP).
Posted 08 March 2017 - 10:10 PM
Ninja_Prime, on 08 Mar 2017 - 9:44 PM, said:
Well what ever method is used it looks amazing, most realist bunkers I've seen in a long time.. I orginally thought it was an acutal photo just superimposed on to the fairway...
Doc really made the bunkers in TGC and then ported them in to JNPG.
Posted 09 March 2017 - 12:18 AM
You're a freak doc. Wouldn't have expected anything less.
Lakes of Taylor Golf Course
Links at Gateway Golf Club
Posted 09 March 2017 - 07:57 AM
That is really the new standard for bunkers!! It shows what is possible down the line. It's crazy what difference they make.
Another important part would be finding better solutions for the zones where land meets water. I haven't seen many courses that handled this issue very well.
Posted 09 March 2017 - 12:12 PM
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