Been having a good discussion on the OGT Discord group regarding issues SkyTrak users are having with short chips in PG. I speak as someone who used to have a SkyTrak and experienced these issues, but has since moved to a GC2.
Chipping in PG with a SkyTrak is a crapshoot. You hit your chip at your target, but it reads totally different on the screen. For me, oftentimes it went left by a considerable amount. It was regular and repeatable.
The topic we have been discussing is why this happens there and what to do about it. We have come to the consensus that this at its core is a SkyTrak hardware issue, that on short chips it is not reading horizontal angle correctly. PG is interpreting the data it gets right, SkyTrak is not sending the right data.
On PG's main competitor, this is not an issue. Chips go straight. It is out belief that that game puts in some kind of tolerance for this, and auto corrects some how.
PG recently released a fix for SkyTrak that added a tolerance for putting. I would propose that this tolerance be put in for the chipping game as well.
I like that PG is saying "we use the raw data as-is". but there's also a usability concern. and can PG accomodate a hardware that doesnt read HLA correctly to allow for a better playing experience (and therefore a larger customer base)?
Please, other SkyTrak users chime in on this.