In finalizing steps of course and now dealing with little things that I have put off for too long. I am convinced that I have no way of getting LOD0 to show in game. I can adjust sliders until the cows come home and I cannot get LOD0 to appear in game. It shows correctly in the editor. Is this a Unity thing? a Speedtree import thing? CF buildout thing?
Random palm that has detail in the trunk at LOD0 shown in editor
Same palm in game - refuses to present LOD0 - this image matches the LOD1 mesh
My process in the SpeedTree modeler is to save as with assets into a Folder. Then, drag and drop that folder into Unity. Fix normals. Adjust LODs and regenerate materials. Add to the mass tree planting swatch. In game, I have Ultra default settings and have turned the Tree Quality slider up as high as possible (3, I believe).