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#1 hiltonwelford

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Posted 03 October 2017 - 04:13 AM

hi. i have a boat in a bay,i have been trying to learn how to get it to move through the water.i have found it a bit beyond me at this point.is there anyone with the time and skills to put up a step by step on how i can do this?.

cheers Hilton.



#2 pingzing

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Posted 03 October 2017 - 08:47 AM

Hey Kiwi

 

I used these 2 videos to get my boats going at lands End 

Unity 2017,  the animation is much better - looking forward to that

 

1st video i  learnt how to animate- practice and practice best way 

 

2nd video is from JImbobh- this one is very good and easy to follow 

https://drive.google.com/open?id=0ByTR6w_prq1MUF9hNEFESXgxWDQ 

 

Cheers



#3 hiltonwelford

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Posted 04 October 2017 - 07:11 AM

i finally got it to work, thanks for the clips oz. BUT how do you ajust the speed ? its going to fast and for the love of me i cannot find a speed control.



#4 shimonko

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Posted 04 October 2017 - 07:46 AM

Adjusting speed I'm guessing you'd need to lengthen your motion graphs so they take a longer time.

#5 pingzing

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Posted 04 October 2017 - 08:52 AM

Adjusting speed I'm guessing you'd need to shorten your motion graphs so they take a shorter time. 

 Yes thats a  major point that one, have to adjust the speed from 60 to  between 1-5 and the time line, adjust and test to see



#6 clubcaptain

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Posted 04 October 2017 - 10:54 AM

Even at the slowest speed they go too fast unless the boat is so far away that it's a dot on the horizon.


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#7 DoGgs

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Posted 04 October 2017 - 09:59 PM

Adjusting the speed is a kind of suck it and see process, the more time you add to the travel length the slower it will go, so lets say you have a boat travelling the length of one side of the plot, if you set it to take 20 secs to get from one side to the other, its gonna be more like a GT speedboat, but set it to 400 secs and it will travel much slower...trial and error, that's all it is.


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#8 clubcaptain

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Posted 05 October 2017 - 12:06 AM

Problem for me was that every time I set the timeline to be more than the standard setting the animation wouldn't work.


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#9 shimonko

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Posted 05 October 2017 - 03:47 AM

If that was buggy and you're ok with scripting, you could add a script to the boat and change the speed via code.

#10 clubcaptain

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Posted 05 October 2017 - 11:13 AM

Beyond my ken unfortunately.


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#11 NoPutt

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Posted 05 October 2017 - 08:58 PM

Anyway we can get a pic of how you have your keyframes set?

I'm sure the community can get you to the right speed, but we

need to see your throttle.


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#12 hiltonwelford

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Posted 06 October 2017 - 06:50 AM

Adjusting the speed is a kind of suck it and see process, the more time you add to the travel length the slower it will go, so lets say you have a boat travelling the length of one side of the plot, if you set it to take 20 secs to get from one side to the other, its gonna be more like a GT speedboat, but set it to 400 secs and it will travel much slower...trial and error, that's all it is.

just set up second boat,the only settings i made were travel lenght.then the timeline.as DoGgz said.the time line is the throttle.just keep moving it out till you have what speed you want.thanks DoGgz.



#13 shimonko

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Posted 06 October 2017 - 10:20 AM

Beyond my ken unfortunately.

I'll whip you up a script that you can drop in and attach to your boat, then you just have one speed value you can set to what you like.

#14 shimonko

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Posted 06 October 2017 - 10:41 AM

If anyone's interested, download this file (Speed.cs) on your PC and drag it into your project and then onto your boat as I do in the video.

I assume you've got the bobbing animation going - this will just allow you to easily change its speed.

Speed.cs



#15 clubcaptain

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Posted 06 October 2017 - 11:31 AM

Amazing. Can't thank you enough.


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#16 Acrilix

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Posted 06 October 2017 - 12:32 PM

I'll whip you up a script that you can drop in and attach to your boat, then you just have one speed value you can set to what you like.

 

Doesn't JNPG block scripts from running in courses?


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#17 shimonko

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Posted 06 October 2017 - 12:46 PM

Didn't used to ages ago but I wouldn't be surprised if that had changed. Have you heard that? I would think the birds I've seen on some courses are controlled by scripts.

#18 Crow357

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Posted 06 October 2017 - 12:58 PM

I just remember wanting to write a script that would turn on stadium lights and being told user scripts are turned off, in game.


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#19 clubcaptain

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Posted 06 October 2017 - 01:39 PM

Didn't used to ages ago but I wouldn't be surprised if that had changed. Have you heard that? I would think the birds I've seen on some courses are controlled by scripts.

They work with javascript but not c


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#20 shimonko

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Posted 06 October 2017 - 11:51 PM

Hmm, wonder why JavaScript is ok but not c#? Anyway, here's the JavaScript equivalent - in fact even easier - just drop on your boat and change the speed. Would love to hear if the game allows them or not - I haven't got a course handy I can try.

Speed.js




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