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movement points gone askew


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#1 DoGgs

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Posted 10 February 2018 - 07:23 PM

Anyone know how to get the movment points back straight, i could plant say a wall section then duplicate and move long so on, so on.  Now it has gone slightly askew and its a grind to line up the next piece/object...thanks

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#2 bortimus

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Posted 10 February 2018 - 07:36 PM

Toggle through your Center/Pivot and Global/Local buttons to find whichever combination gives you the result you are looking for.

I'm guessing Pivot rather than Center is what you want for positioning wall objects in a line if some of them need to be rotated to match a path or border.
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#3 DoGgs

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Posted 10 February 2018 - 08:16 PM

thank you, did the trick  :)


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#4 M Rose

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Posted 11 February 2018 - 08:10 AM

Sometimes when I use the house builder and rotate a structure, it will rotate the object but on a rather ridiculously large radius, to the point where I have to scroll around and find the object.

 

Would this setting help that situation?


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#5 bortimus

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Posted 11 February 2018 - 10:03 AM

Matt, that sounds like the pivot point isn't set on the object itself (it's probably set somewhere in space away from the object) so when you are rotating it with the "Pivot" setting you will see it rotate about that point in space.

When this happens choose "Center" instead and it will place the gizmo at the center of the object.



#6 clubcaptain

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Posted 11 February 2018 - 04:23 PM

Sometimes when I use the house builder and rotate a structure, it will rotate the object but on a rather ridiculously large radius, to the point where I have to scroll around and find the object.

 

Would this setting help that situation?

Would this be the early release of the DPR house builder because I had the same problem, the house was way into outer space. I reported it to DPR and he had a fix for it but I can't remember as the later versions didn't have the problem.


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#7 M Rose

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Posted 11 February 2018 - 09:21 PM

It's an older one, I think.

I will try the center option - thanks Bort.

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