Rubbish Redux
#1
Posted 07 March 2018 - 12:47 AM
- JoeBradley likes this
#2
Posted 07 March 2018 - 08:33 AM
#3
Posted 07 March 2018 - 09:02 PM
Didn't LINKS2003 move away from the original mocap avatar for this very reason ( I honestly can't remember their exact reason)?
#4
Posted 07 March 2018 - 10:33 PM
I don't know John. I'm not really a Links person. I bought Links LS 1998 I think - judging by the box covers I just checked on Google - and the Sergio one which I dumped.
It looked to me like it was sprites made from photos. (Sprites means no different angles of the golfer I assume.) I wasn't aware of any mocapping in the series. Interesting.
#5
Posted 07 March 2018 - 10:49 PM
#6
Posted 08 March 2018 - 01:25 AM
- ✠ davef ✠ likes this
#7
Posted 08 March 2018 - 08:23 AM
Got to agree so far, Ted. Personally, I always prefer first-person over third-person in any game: shooters, racing, skiing, whatever. Makes no sense to me watching an avatar, even in golf sims, except to use the club head as a power guide. But then racing games have cam view, follow view etc along with the more realistic cockpit view to cater for all tastes, so can't see the avatar being ditched anytime soon, despite the expense and clunky implementation. Be good to have the option, though.
#8
Posted 08 March 2018 - 08:41 AM
Yeah Joe. I'm going to try my best to provide an alternative to conservative thinking. I am sure the old timers couldn't possibly change their minds and yet we could change the worst parts of this world by the simple act of changing our minds.
#9
Posted 08 March 2018 - 04:21 PM
It appears some people just can't wait for the answers and solutions.
Writing these novels takes more than ' a few minutes '.
#10
Posted 08 March 2018 - 04:30 PM
#11
Posted 08 March 2018 - 05:13 PM
I notice up in the other section of the forum - outside these dungeon walls - people are starting to talk about the impossibility of an avatar-free PC world. Yet another prediction of mine comes true. I'm telling you, kitty kats, there are so many people who refuse to think outside the tee box. And that's in spite of the enormous benefits that they should be imagining.
More to come - more stuff to be howled down and dismissed with an airy wave of the hand and turned backs. I can read you like a book.
(Strewth! I'm starting to sound like GB. You and me against the world GB.)
#12
Posted 08 March 2018 - 05:28 PM
check this one out, Ted:
http://www.perfectparallel.com/topic/9888-whats-going-on/page-19#entry155307
The obvious difference between a sim based system and a game is that there's less use for a character animation in the sim so obviously lower on the list of priorities. I guess it begs the question - would a better PG with even better physics, graphics, user interface and a career mode be of any use as a 'game' if it existed without an avatar?
That's Mike Jones ruminating out aloud. Mayhap you are not as alone as you think... and thanks for your thought-provoking contributions. So many thoughts, so dearly missed, still doomed to wither away unprovoked in this world...
- Ted_Ball likes this
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
#13
Posted 08 March 2018 - 05:30 PM
I'm all for a first person golf game, but it is a different type of experience than what we have now and traditionally there has been.
The "avatar view" in golf really has a lot of origin in wanting to be watching Pro's on TV in that format, etc.
This is similar to other sports games (the TV presentation and angles).
Notice how few, if any, football, soccer, hockey, baseball or tennis games are actually from a true first person view?
There's a lot of reasons an avatar/wider view makes sense.
It's nice to see your surroundings and peripheral area in a way that simply doesn't translate to a 1st person view on a 2D screen experience.
VR - however - is a differing cat for sure
A VR version of this game could be great..
Call me when Trackman Sim is suddenly interesting in developing VR games..
#14
Posted 08 March 2018 - 05:33 PM
I notice up in the other section of the forum - outside these dungeon walls - people are starting to talk about the impossibility of an avatar-free PC world. Yet another prediction of mine comes true. I'm telling you, kitty kats, there are so many people who refuse to think outside the tee box. And that's in spite of the enormous benefits that they should be imagining.
More to come - more stuff to be howled down and dismissed with an airy wave of the hand and turned backs. I can read you like a book.
(Strewth! I'm starting to sound like GB. You and I against the world GB.)
Your predictions are becoming alarmingly accurate Ted. You are to golf game forums, what Q Anon is to 8 chan Deep State discussion!
- Ted_Ball likes this
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8GB PC-1600 DDR3 RAM
Windows 10 64 bit
#15
Posted 09 March 2018 - 05:07 AM
I've made a short video as an adjunct to Post #5 2. The application of various swing types to the avatar.
I need to pitch over a bunker with a carry of 32 feet. Notice where my RTS backswing pauses around half-calf height. That's how far back I need to take the club to carry the 32 feet with RTS. Not a very realistic backswing is it? Unless I have extremely powerful wrists and a clubhead travelling at supersonic speed.
Anyway there's the slightest start to the downswing as my mouse changes direction BUT THEN the canned effect takes over and my club goes back above my waist. What the.....?!! I've slowed the video down to show what happens. The canned backswing is actually where a normal person would need to take the club to pitch the shot to where the ball lands. This is so crummy but I suppose it was just too hard to make the RTS work and they probably said just go with that and move on. Oh the problems.
#16
Posted 09 March 2018 - 05:21 AM
... and thanks for your thought-provoking contributions. So many thoughts, so dearly missed, still doomed to wither away unprovoked in this world...
Thanks K11. I think we have a strange mutual respect happening. I'm the biggest fan of your courses. I can't even be critical of Karen because I know that dear girl means a lot to you. After my 'crystal ball of the forum stalwarts in the old folks home' thread I kicked myself for not including you as K11 who locked himself in his room for years and wouldn't come out till a PG2 and Unity upgrade appeared.
But it's cool down here in the dungeon. The turnkeys have given me my own set of keys and I come and go as I please now. I let myself in for this thread. I have some visitors occasionally, which is nice.
#17
Posted 09 March 2018 - 09:49 AM
Thanks for your kind words. I liked your crystal ball post and did not feel left out of it at all. Do be critical of Karen - the course, not the patron saint - if you want. I trust your judgement.
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
<<<<<
#18
Posted 09 March 2018 - 10:00 AM
#19
Posted 09 March 2018 - 11:12 AM
No simulator golf game has an avatar - we prefer that. John Daly's ProStroke on PC had a 1st and 3rd person view. Not sure why you think people think an avatar is necessary. Tens of thousands of games allow 1st or 3rd person, or both. It's a style - it's nothing revolutionary or thinking outside the box to remove an avatar in a golf game.
#20
Posted 09 March 2018 - 05:33 PM
No simulator golf game has an avatar - we prefer that. John Daly's ProStroke on PC had a 1st and 3rd person view. Not sure why you think people think an avatar is necessary. Tens of thousands of games allow 1st or 3rd person, or both. It's a style - it's nothing revolutionary or thinking outside the box to remove an avatar in a golf game.
With the way the current game and swings are designed, it's a little hard to imagine no avatar since it's used to gauge power on multiple methods of input.
On the simulator, naturally you don't have an avatar…
You are the avatar as you are physically swing a real club & hitting a real ball yourself
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