I will say that I'm not personally thrilled with the tee to green challenge level without enough wind to play a big role.
Even on the hardest swing settings, it still seems just a bit too simplistic to hit it dead straight, at least to me.
Maybe I'm just too used to PG and how the opposite of that is true on Tour Pro level?
I'm not really sure which is correct, but something between PG TP and how Rory is seems most likely to be where it should be.
It did make me think that perhaps, again, they are modeling the experience from the standpoint of being a very proficient Pro golfer, but even in that case, I feel like when I watch golf on TV, even the best golfers seem to be finding ways to miss fairways more often than in the Rory game.
Perhaps it's just EA being EA and, even on the hardest levels, still having a slight lean towards the arcade/fun/mainstream side of things.
I just wish there was a touch more variation in the shot outcomes (subtle right/left movement) even within the context of mostly straight & good drives mostly where you were looking to hit it.