Well I went low in this experiment after teaching myself how to after being underrun by applicants.
With RTS-M I could shoot -10 at Beginner in benign conditions. I suppose, therefore, I am a high class Beginner. Fair enough? Now I can find, by way of my scores, a starting point and see how a change in conditions affects the scores.
Beginner is a hoot. The quickest way to learn a course for me would be have a couple of rounds at Beginner. You can work out Perfect landing areas in three minutes. Sure it's dead straight but there are difficulties all the same.
Putting is important. It is its own discipline. I used BLI for speed reading. (It's funny. I have played recordings of grid users some of whom are still miss-reading putts badly.) There is no deviation apart from wind and or stance (?). Increasing stimp, hardness and even wind doesn't increase the difficulty enough to bring scores back to a more 'realistic' area.
A tough course will always add 5 shots and potentially more but the score remains unrealistic.
The worst thing about Beginner is that it's hard to move the ball in the air with the mouse swing path.
Hacker is a lot of fun.
Tempo doesn't really kick in but a swing path adjustment makes minor movement. Not enough to get you into trouble.
As with Beginner, you can overswing with no real penalty (but watch out for the duffed 3 sec. penalty).
There was the same effect for increased environmental difficulties as Beginner. Scores were only slightly higher than Beginner.
But maybe I was getting back into form. So I craved Amateur.
Amateur is a beautiful realm.
Things seem to happen in a natural way. The incremental penalties (or loss of aids) are small enough to keep control but also to increase uncertainty. I've always liked the idea of random effects as a leveller. The problem is there is a cause for every effect in the natural world (discuss.). Amateur solves that problem by introducing a 'random effect' by penalising a bad swing but only by the smallest, margin which is undetectable in your swing. It can throw your ball either way and throw you out as well.
Overswinging becomes that bit more of a risk for long shots but remains a great weapon to have.
And the name Amateur is spot on.
I'll talk about how to form a comp built around the Amateur level directly.