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Slope Map Alternative


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#1 DPRoberts

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Posted 07 September 2018 - 12:57 AM

This is a followup to a recent excellent post by BrianZ - http://www.perfectpa...shaping-greens/

I will say that the thought into the development of the slope gradient indicator with splatmap generation is super cool. However, my general feeling is that if it's not easy, folks probably won't do it. So, I searched for a simpler solution that might suffice or come close to the original goal. Your wonderful post made me experiment a bit and come upon something that I think others may want to try. Best of all, it's free.

I will show you how to produce this result in Editor without much fuss
sp68sjV.png

1. I generated two textures
A green square (you can download this by clicking the image below and choose Save)
XzWbZbx.png

and a Green and white checker pattern
(you can download this by clicking the image below and choose Save)

puxtKw3.png

2. I duplicated my Green layer in the Layers Library and renamed Green (slope)
I added the green square to the first diffuse texture spot and the green and white checker pattern to the second diffuse texture spot

Here are my settings in the Layers Library
1vtIwtg.jpg

3. Changed my Green spline to Green (slope) and recalculated the mesh
UiYwy4z.jpg

Now, had I known this last week, haha, I would have placed that Difficult 2 pin more to the right. You can see that it's probably too close to the edge of the slope.

For this to work correctly, you have to follow my settings above. It is taking advantage of the moire illusion and creating terrain lines. If you make your checker too large (such as 2 and not 0.2), you will not see the Slopes. Image below is incorrect application of layer and slopes will not show.

zOQml9G.jpg

Anyhow, hopefully, one person out there will find this useful. Keep the CF energy coming!
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#2 DPRoberts

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Posted 07 September 2018 - 01:10 AM

Quick video to show BLI with slope in relation to moire pattern on the green.
Looks better in Editor than in my pics or video. Not sure why my Bandicam recording to YouTube conversion looks so poor but you get the idea. 



#3 DPRoberts

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Posted 07 September 2018 - 01:30 AM

A grey-white alternative - same Layers Library settings as above
crKSM5p.png

White texture to download
konbWtF.png

White-grey texture
gTAvjWj.png

#4 Skunky

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Posted 07 September 2018 - 02:21 AM

great stuff dp,the gray one showes up very well.


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#5 Larrykuh

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Posted 07 September 2018 - 02:28 AM

Matt, you have out done your best efforts with this and the grass modifications. As quadet63 mentioned, the grey textures really show up nicely. Hope you can get the grass mod to work.

 

Larry



#6 NoPutt

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Posted 07 September 2018 - 08:22 AM

Far out Man


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#7 Kablammo11

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Posted 07 September 2018 - 09:19 AM

Very, very clever! 


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#8 BrianZ111

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Posted 07 September 2018 - 03:49 PM

I'm glad I inspired some more thought in this area.  This is similar to having a grid to turn on in the designer like we have when putting on the greens in the game, although better because you can make the squares smaller.  It's crazy to think something like that hasn't been built into a course designer yet.  A great option if your terrain is already painted and you don't want to risk messing it up or if you don't want to spend any money on an asset package.


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#9 Justin9926

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Posted 09 September 2018 - 08:35 PM

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#10 highfade

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Posted 10 September 2018 - 08:20 AM

So cool and clever, thanks man. ;)


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#11 DoGgs

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Posted 12 September 2018 - 09:38 PM

Excellent DPR, very clever indeed...love the grey version, thats great.


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Qaaa8vE.jpg


#12 M Rose

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Posted 13 September 2018 - 04:08 AM

Wow, the ones with the terrain lines are especially cool (and helpful). You are the man.


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#13 DPRoberts

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Posted 13 September 2018 - 11:26 AM

Thanks guys. It's kinda neat to go back and look at some greens you've done in the past. Easier to see why some get grumpy about a few pins.

I have one more treat in the works. I am currently learning (at a cursory level) Substance Designer on a 1 month free trial. I am about 70 percent complete on a Unique Texture set generator.

It will allow me to expose options to you that I will create such as color, mow lines, surface dirt, sand, etc, and allow you to create a unique Texture set that matches from a color and topography stand point.

In under 30 seconds of tweaking, it will spit out all 12+ unique textures, from Green to Deep Rough, including levels from perfect to unkempt or burnout. Or, if you are really lazy, there is a "randomize" button that will handle it all for you. I think I will be able to share my material to you for this kind of tweaking with free Substance Player.

Needless to say, it's what I always wanted to do with Photoshop but the technology wasn't there. With Substance, it makes it possible.

Watch the "rim generator" by Daniel Thiger at the 39th minute on this video. Watch to the part when he gets to Substance Player and starts tweaking exposed parameters.
https://youtu.be/WNwtc-OeGQ0

Mine will be a diffuse texture generator for Slot 1 in the Layers Library.
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#14 NoPutt

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Posted 13 September 2018 - 11:38 AM

Wow! , Hacker Harry best get a make-over, with

the realism you're creating, he's gonna stand out

like Roger Rabbit.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 


#15 DPRoberts

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Posted 13 September 2018 - 11:46 AM

Here's an example of 3 diffuse colors that automatically spit out after your varying tweaks...(yes, I will include additional rotations of the mow lines beyond what I'm showing you. You will also be able to control the level of opacity of the mow lines, water spots, etc..)

Fairway (Perfect)

Vu72Nfs.png

 

I think for each Layer (Green, Green Fringe, Fairway, Fairway Fringe, Semi-Rough, etc), I will have it generate 3 levels of grass survival. There will also be additional textures with diffuse divot color for tees and fairways. It'll all make more sense when I'm done of course and I'll obviously make a lengthy and boring video for it.


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