Jump to content


Photo

terrain size


  • Please log in to reply
5 replies to this topic

#1 Drrobmiller

Drrobmiller

    Advanced Member

  • Members
  • PipPipPip
  • 408 posts
  • LocationLong island

Posted 06 December 2018 - 10:17 PM

forgot how delete post

:)

R



#2 Larrykuh

Larrykuh

    Advanced Member

  • Members
  • PipPipPip
  • 187 posts

Posted 06 December 2018 - 10:32 PM

I create lidar based terrains for many of the designers. I try to create the terrains with a 100-150 meter border around the perimiter of the actual course. Some I have created for 9-hole courses are as small as 1000x1000. There is no problem with using smaller terrain sizes at all.



#3 Drrobmiller

Drrobmiller

    Advanced Member

  • Members
  • PipPipPip
  • 408 posts
  • LocationLong island

Posted 06 December 2018 - 10:36 PM

I thought I had answer but thanks for confirming my original modified post.

sounds like the smaller the terrain, the finer the elevations...correct?

 

 

when using a smaller terrain with smaller boxes/mesh,  is the detail of the textures created in the spline, course forge fairways etc) smaller?

 

hey,  since i got you here, can you use course forge on multiple terrains in one scene?  ie  hole 1 on one terrain and hole 2 on a second/

 

 

thanks

 

Rob



#4 RobC

RobC

    Advanced Member

  • Members
  • PipPipPip
  • 650 posts
  • LocationSouthampton England

Posted 07 December 2018 - 12:19 AM

 

hey,  since i got you here, can you use course forge on multiple terrains in one scene?  ie  hole 1 on one terrain and hole 2 on a second/

 

No only on the main Terrain I'm affraid



#5 Drrobmiller

Drrobmiller

    Advanced Member

  • Members
  • PipPipPip
  • 408 posts
  • LocationLong island

Posted 07 December 2018 - 01:14 AM



Can you reduce the primary terrain after staring a project? When I try unity crashes

Rob

#6 Drrobmiller

Drrobmiller

    Advanced Member

  • Members
  • PipPipPip
  • 408 posts
  • LocationLong island

Posted 09 December 2018 - 01:38 AM

So I added an additional terrain in my scene for the periphery.

Is there a way that I can export it out (Im assuming via raw file), rotate it 90 degrees, and import it back in and add  it as a third terrain to my scene?  plus when i plant trees on it I dont want the trees reproduced on the original terrain it was derived from.

thanks

Rob

 

Actually, I found that importing the terrain.asset into unity a second time adds the second terrain which can be planted separartely from the other similar terrains  :)






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users