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Milleridge


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#21 Drrobmiller

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Posted 09 February 2019 - 12:06 AM

4 more holes to go with the bunkers..just a very intense process, but worth it!

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#22 Drrobmiller

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Posted 09 February 2019 - 12:13 AM

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#23 Drrobmiller

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Posted 09 February 2019 - 12:13 AM

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Screen-Shot-2019-02-08-at-6-46-30-PM.pngupload picture to internet


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#24 jspirate

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Posted 09 February 2019 - 01:41 AM

Beautiful!


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#25 Birdie

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Posted 09 February 2019 - 09:15 AM

Bunkers of art!

#26 Charles

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Posted 09 February 2019 - 11:02 AM

Man!! This is a Masterpiece for sure. Absolutely stellar. This baby is going to be an instant favorite of many. The colors are so good. Another great example of a fictional course defying realism! :wub: 


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* Favorite Designers: Skunky - DoGgs - RobC - IanK - PGA Pro - Gary Norman - Bortimus - DPRoberts - High Fade - Classic Renditions - Mat Rose - Mikahenrik and ... Mike Jones! *

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#27 uvmnick

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Posted 10 February 2019 - 12:02 PM

Those are incredible bunkers. What is your process to create those lips?



#28 Drrobmiller

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Posted 10 February 2019 - 08:21 PM

a process for the insane..use mesh editor to create an .obj from the bunkers, export out to blender.

use blender to move verts and faces around to get irregular bunker edges.  check uvs, export as .fbx

 

reimport back into unity

 

use splat painter to color the mesh .fbx

use mesh editor to assign properties sand and rougn,...each bunker can take one half hour.

 

this course has 128 bunkers

 

not for the light of heart and Im starting to lose my shhhhhhiiiiiiiiittttttt@@#^#%^&**^$##@@@!@#@@!!!!!!!!!!


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#29 erwildcat

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Posted 10 February 2019 - 08:32 PM

a process for the insane..use mesh editor to create an .obj from the bunkers, export out to blender.

use blender to move verts and faces around to get irregular bunker edges.  check uvs, export as .fbx

 

reimport back into unity

 

use splat painter to color the mesh .fbx

use mesh editor to assign properties sand and rougn,...each bunker can take one half hour.

 

this course has 128 bunkers

 

not for the light of heart and Im starting to lose my shhhhhhiiiiiiiiittttttt@@#^#%^&**^$##@@@!@#@@!!!!!!!!!!

Your efforts are appreciated, sir.


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#30 Birdie

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Posted 10 February 2019 - 08:39 PM

a process for the insane..use mesh editor to create an .obj from the bunkers, export out to blender.

use blender to move verts and faces around to get irregular bunker edges.  check uvs, export as .fbx

 

reimport back into unity

 

use splat painter to color the mesh .fbx

use mesh editor to assign properties sand and rougn,...each bunker can take one half hour.

 

this course has 128 bunkers

 

not for the light of heart and Im starting to lose my shhhhhhiiiiiiiiittttttt@@#^#%^&**^$##@@@!@#@@!!!!!!!!!!

But that's the way milestones are getting built! The longer it takes - the better it'll become.

Rob, don't hurry. PG players are tested in waiting...

 

Again: Great and revolutionary work!



#31 Charles

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Posted 11 February 2019 - 08:56 AM

You're not insane Rob, you are a perfectionist. ^_^  And a great artist. -_-  Now beware: great art can lead to insanity! :lol:  Other than that ..It is absolutely positively beautiful! :wub:


RTSM / Pro / In the bag: D, 3,5,7W, 5i-PW, 52/56/60W, P.

Desktop | W.7Pro 64 Bit | 8Gb RAM | i5-3470 @ CPU 3.60GHz | GPU: Nvidia Geforce GTX 1050 | Iiyama Prolite {1680x1050} 

- FPS: av.40-90; Gen.settings: Ultra High {Full Screen}; Steam name: Charles; PGLS & RTCC member -

* Favorite Designers: Skunky - DoGgs - RobC - IanK - PGA Pro - Gary Norman - Bortimus - DPRoberts - High Fade - Classic Renditions - Mat Rose - Mikahenrik and ... Mike Jones! *

"Golf is deceptively simple and endlessly complicated; it satisfies the soul and frustrates the intellect.

It is at the same time rewarding and maddening - and without a doubt the greatest game mankind has ever invented".

= Arnold Palmer =


#32 uvmnick

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Posted 11 February 2019 - 11:40 AM

Oh, it's that easy! As soon as I read the word Blender in your response I felt the air of hope that I might be able to do this disappear from my body! Thanks for sharing your process.

It wonderful that you and other designers have the know how to manipulate unity and other programs to create these beautiful courses.

Baby steps for me at the moment.



#33 DPRoberts

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Posted 11 February 2019 - 12:06 PM

The steps to get the bunkers like that are one thing. The time, mastery, and vision are another.

Can't wait to just fly around Milleridge!

#34 Drrobmiller

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Posted 11 February 2019 - 01:52 PM

Well,...its a chore,..and as I feared, now getting crashes at 30 percent loading of game.  Once you get to a certain amount of splines, and a huge file size, the crashes start.

 

now having to back track to previous project saves....so things slowing down and lost 3 hours work. Not too bad because I anticipated this.  Had similar issues with the glen when approaching 550 meg file size with multiple splines/bunkers.

So now its just a few bunkers, save and test in game,...back up project and go from there.  Cant do hours work without testing so now back in 4th gear.

 

Rob C...if your attempting this stuff for Pacific dunes, mnake sure you backup the project every nite, and also on a thumbdrive in case the computer HD crashes.  once you get to the 14 th hole,..go slow and test out in game.  delete all "greyed out " hidden splines also.


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#35 rmoor13

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Posted 11 February 2019 - 11:50 PM

Dr Rob, is there a 3rd party script or something that needs to be deleted as well?  I tried exporting a bunker mesh out and importing the.fbx back in again, and deleted the spline but couldn't get the course to compile, so I reverted back to previous version.  Would you know what causes this?



#36 Drrobmiller

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Posted 12 February 2019 - 01:17 PM

Not that I’m aware of
Go into debug mode
Type spline
When doing this there appears to be greyed out splines

causes clutter

That’s the only thing that I found. Deleting them stops the crash at 30%. But a few times this did not solve the problem




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