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WIP Sand Hollow,utah


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#1 Skunky

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Posted 01 February 2019 - 06:57 AM

thanks to larry kuh ive started another project,some great LIDAR for this one.its a resort course,so a little easier than most,wide fairways,large greens,3248 elevation, .ball travels much farther.heres a couple of screenshots so far.0d7m9kH.jpg[img]https://i.imgur.com/0d7m9kH.jpg[/img5ZotGDA.jpg]BUfKHp4.jpg


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shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#2 3199E5kennetharry

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Posted 01 February 2019 - 08:56 AM

now that looks good


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#3 Larrykuh

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Posted 01 February 2019 - 02:42 PM

Really looking good. It's amazing how the lidar so closely matches the actual terrain along those cliff holes. Can't wait to see th finished product !!!



#4 bortimus

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Posted 01 February 2019 - 03:47 PM

Looks like an interesting terrain to play on.
The texturing looks really good too.

Looking forward to it Skunky.

#5 GolfGuy72_2000

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Posted 01 February 2019 - 04:23 PM

This looks awesome, Skunky! Can't wait to play it once you've posted it!



#6 crazycorey44

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Posted 01 February 2019 - 06:53 PM

Looks nice, hope you have hazard stakes up on top of that cliff in picture 1 up there ^. I played one course a guy made, Grand Canyon I believe it was, and there was no way to ever get back up to the fairway once you hit one down in the bottom of the canyon due to him not marking the canyon as a hazard and the cliff was too tall. lol


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#7 Stingreye

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Posted 03 February 2019 - 08:12 PM

Looks amazing! Can’t wait to see the finished product!

#8 Buck

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Posted 05 February 2019 - 07:06 PM

This looks gorgeous - agree with Sting above..

Very excited for this course already..



#9 Skunky

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Posted 13 February 2019 - 10:37 PM

so gettin very close on this one, hope no ones dissapointed i didnt t do the overlay method,i did try, but the cliffs just didnt look good.should be done in a couple of weeks.want to thank stingereye and axe360 for there help with this project.TE8Hpz5.jpg


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shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#10 Stingreye

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Posted 13 February 2019 - 10:54 PM

Looks amazing! Great work!

#11 axe360

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Posted 13 February 2019 - 11:18 PM

Looks exceptional from here. No worries about the overlay, I'm not doing it either, I finished all my holes when the overlay technique hit the forums. Maybe my next one.

Funny but I really like that path!


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#12 Buck

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Posted 13 February 2019 - 11:35 PM

Looks stunning to me, irrespective of technique used



#13 andrewjjones43#

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Posted 15 February 2019 - 02:45 AM

These pictures look fantastic. You’ve really cracked that desert look. I can’t wait to see the finished article.

#14 marauders

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Posted 02 March 2019 - 04:08 AM

The textures are stunning. Can't wait!



#15 Skunky

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Posted 11 March 2019 - 02:12 AM

released at pgls.


shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#16 luetze

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Posted 12 March 2019 - 03:07 PM

Nice course in the usual fine Skunky quality :) I have one issue though. I get quite a lot of flickering and artefacts occur from distance at the textures which disappear if you get closer. At first I thought it might be connected to active weather or some other graphic setting but none of the changes really helped to make it better. Same happens at your fantastic rendition of Pasatiempo but not to the extent it's seen at Sand Hollow. No problems with most of the other courses I've checked for comparison.

 

Is there a solution to minimize these kind of effects? 



#17 Skunky

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Posted 12 March 2019 - 09:35 PM

luetze, what your seeing is ,i have the pixel error setting pretty high which causes the mesh to stick thru in the distance,i could lower this setting and get rid of the problem,but FPS would suffer quiet a bit.ill experiment a bit and the next version i will lower a little so its not so obvious.

if you install the reflective water patch,it will fix the flickering with dynamic sky on.


shadowcreek: tpc avenel:tpc san antonio:valhalla:quail hollow:trump coltsneck:hudson valley:ferry point:bedminster old and new course

Pasatiempo:Kingswood:Carnoustie:Augusta:SandHollow:TPC Summerlin


#18 luetze

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Posted 13 March 2019 - 06:39 AM

Hi Skunky, thanks for your reply and the explanation. Glad to hear you plan to experiment a bit with the pixel error setting. It might be worth to trade in some FPS to minimize the artefacts. I'll check out the refelective water patch.

 

Thanks again for your great work. It's always a joy to play one of your courses  :)



#19 jt83

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Posted 14 March 2019 - 03:38 AM

Some of those holes on the back 9 took me back to a Links fantasy desert course.  Thought I hit a perfect ball to the drop shot par 3, watched it roll back into waste, re-hit onto the green, then putted off it twice into the same waste for a 10  :P And hearing some Aussie culture around the turn was a nice touch.


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