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Manila Southwoods first steps...


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#61 SebGOLO

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Posted 13 May 2019 - 04:06 PM

I hope to release this week a beta. Issue is I'm working on a best practices sort of presentation. I want uniform planting but I'm being limited by the mesh vertices. I would like this all to occur without UV unwrap to make it easier for the community to convert courses.

I just need a little time to read through the developer forum or send him a message.

Right....UV unwrap is always a biiiig bummer ...

:D  :lol: 


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#62 SebGOLO

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Posted 13 May 2019 - 04:07 PM

jk mate, glad you are on it :)   Had no idea what you were talking about ✌️


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#63 DPRoberts

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Posted 13 May 2019 - 04:23 PM

Bottom line... It's coming... Soon!
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#64 Birdie

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Posted 13 May 2019 - 04:37 PM

DP, you know the standing of the word "soon" in this forum... 😜
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#65 Dropzone73

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Posted 14 May 2019 - 08:58 AM

Can you guys tell what is the exact grass shader you are using?

This is really cool stuff!

 

Is it

DirectX 11 Grass Shader

 

https://assetstore.u...ss-shader-36335


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#66 Birdie

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Posted 14 May 2019 - 09:15 AM

Can you guys tell what is the exact grass shader you are using?

This is really cool stuff!

 

Is it

DirectX 11 Grass Shader

 

https://assetstore.u...ss-shader-36335

Yes, exactly!



#67 Birdie

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Posted 14 May 2019 - 09:29 AM

BTW here are my actual settings...

Both in "One Texture" Mode, with texture atlas used for more variation in the blades.

(I'm not sure, for safety reasons i set one density mode to value based and on the other material to texture density even if i don't use a texture so for my understanding they have different shader variants. I'm not sure if i would set the exactly same modes (variants) for both short and long grass, would changing a setting in lets say short grass not also affect the long grass? I was thinking you can't use the same shader twice with different settings... )

 

LONG GRASS

jpokBrO.jpg

 

 

SHORT GRASS

rX3x0EV.jpg

 

1Q7cy05.jpg

 

 



#68 Birdie

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Posted 14 May 2019 - 09:39 AM

I think the StixGames shader is probably not the only one which should work. I think some time ago i tried a free one which seemed to work more or less. Maybe also this one may work for example but it's not the cheapest.

https://assetstore.u...ume-grass-45188



#69 Charles

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Posted 14 May 2019 - 09:49 AM

Can you guys tell what is the exact grass shader you are using? This is really cool stuff!

He DZ, Kytaja getting a workover maybe?... :rolleyes:  :P :wub:...


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#70 Dropzone73

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Posted 14 May 2019 - 12:13 PM

I think the StixGames shader is probably not the only one which should work. I think some time ago i tried a free one which seemed to work more or less. Maybe also this one may work for example but it's not the cheapest.

https://assetstore.u...ume-grass-45188

Thanks for all the info! You have definitely got some positive attention here ;).

I don't understand much of this yet, but I'm definitely interested. 3D grass and a good overlay image is a good combination to build courses.

Thanks a lot for your efforts for this community!


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#71 Dropzone73

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Posted 14 May 2019 - 12:20 PM

He DZ, Kytaja getting a workover maybe?... :rolleyes:  :P :wub:...

You never know ;). I have many projects on going at the moment, but most of them are in the very beginning. 3D grass would be a nice feature.

I'm glad that the grass is planted on the mesh because I try to cover my whole course terrain with mesh. I don't draw the main terrain in my new projects. Seems to do good for FPS.


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#72 jmk59

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Posted 15 May 2019 - 05:01 PM

Can you guys tell what is the exact grass shader you are using?

This is really cool stuff!

 

Is it

DirectX 11 Grass Shader

 

https://assetstore.u...ss-shader-36335

The manual for this shader can be downloaded here:  http://stixgames.com...ader Manual.pdf



#73 Birdie

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Posted 16 May 2019 - 11:24 PM

Some more random stuff / sweetspot hunting around the clubhouse...

fwhgKpv.jpg

0HHtPsE.jpg

nzUXNvH.jpg

glybF34.jpg

RBuF6ZR.jpg

 

 

 


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#74 Birdie

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Posted 16 May 2019 - 11:27 PM

Also added in some particle based atmosphere to make Hacker sweat...

WPIooqt.jpg

uRkAciL.jpg

L8bXjmU.jpg

UByJlUU.jpg

95femMf.jpg


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#75 Birdie

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Posted 16 May 2019 - 11:32 PM

And some random play action on first and ninth hole.

U1gbfJN.jpg

qgX6eBF.jpg

B00o9j0.jpg

zC5E0rD.jpg

yNQdGAh.jpg

 

Thanks PP for keeping the servers alive!


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#76 Buck

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Posted 16 May 2019 - 11:41 PM

Birdie - That is looking AMAZING!

 

Any chance for a WIP beta to test out just your amazing grass work?



#77 DPRoberts

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Posted 17 May 2019 - 12:08 AM

Birdie, this course is going to be fabulous. Color scheme and ambience are one of a kind!
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#78 jt83

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Posted 17 May 2019 - 12:24 AM

The lidar took some getting, but I'm glad I did - it's bought a design monster to the table.



#79 SebGOLO

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Posted 17 May 2019 - 06:01 AM

Agreed, looking phenomenal! These hazy views and the course design work are outstanding. Soooo looking forward to it! 


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#80 Birdie

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Posted 17 May 2019 - 02:18 PM

I really appreciate the kind words! Definitely helps keeping on with this CF-second-life...

But these are really sweetspots which i take screenshots of. Still there are enough areas which doesn't shine. Maybe i should also make a post and show examples of these. I think the added atmosphere helps a little to focus more on the nicer parts. I'm not 100% sure, but i also changed the "smoothness" setting in the shader from 1 to 0.4-0.5 and i have the feeling it smoothed the heavy contrast out a little.

But from the playability aspect, there are still 8 holes to layout and every hole will also need some elevation corrections especially on the greens and bunkers. It's still far away from a beta stage. I couldn't get this lidar to match pixel-exactly the overlay so nearly everywhere some adjustments are needed. But it's still a joy to work "on" lidar data and the overlay and i can not thank jt83 and DP enough to share this playground and their knowledge. Just to name a few of these great CF survivors...

Anyway, i will share at least a few holes before beta stage. I'm definitely not the fastest around here and i really can't guess how long all this will take to finish this course.  


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