Is there a way to adjust the overhead to match the Terrain better? I'm starting a new project and the Google map is just slightly off to where if I want to use the sand for my overlay I would have to sculpt like every bunker. I was wondering if there is a way in Photoshop or unity to be able to shift the overhead slightly? Here's two images showing what I have. You can see it doesn't need to move much but it sure would be nice if I could move it some. The first image is of the terrain so you can see the impression of the bunker. I place 4 height sticks around it so you can see when I put the Google image on where it needs to be moved to
I thought I remember seeing Dropzone73 mention how to fix this in a post but can't remember where or find