Posted 08 October 2019 - 02:16 PM
Thanks for the comments and suggestions.
Part of the design is based on the final landscaping. If you've never been to Oregon or the Pacific NW and/or have never hiked trails on Mt Hood or Mt Ranier in Washington, there is a lot of dense undergrowth throughout the forests. The final version of the course will reflect this.
Part of what I did before I began creating the course was to draft a "personality guideline". For example, I have fairways surrounded by roughsemi surrounded by rough. For the most part, the roughsemi is 10 feet wide and has little to no trees/vegetation. The rough is 30 feet wide and will have trees/vegetation. OOB will be about 5 feet from the rough. The bunkers right next to a green will have 18-36 inches of fairway between the green and bunker. Bunkers that would intersect the straight line of a fairway was 36 inches of rough between the fairway and bunker and 10 feet of rough from the other side of the bunker to the rough. Every hole has 9 pin positions, 3 hard, 3 medium, 3 easy. There are 5 sets of tees on each hole. On par 5s, each successive tee is 30-36 feet closer to the pin, 20-24 feet for par 4s, 10-12 feet for par 3s. Stuff like that. Not "strictly" adhered but close in most cases.
I did research course design, par distances, etc. One other thing I did was to look for examples on existing of things I wanted to do. So while some may think trees around bunkers is overkill or "double jeopardy", it is done on courses. Maybe I'm a little extreme in my implementation, but I think I give the player room to strategize their shots. And like I mentioned before, the course is designed to focus on accuracy.
Since there will be dense foliage/vegetation surrounding each hole, some of the trees around those bunkers are actually there to provide a chance for a wild shot to be dropped into a bunker instead of ending up in dense vegetation.
Just an observation, but #12 at Augusta has a couple of bunkers behind the green that have plants/flowers surrounding the back of those bunkers literally right up to the edge of the bunkers.
I still don't understand how the hazard drops work. I thought they went in a straight line back from the previous shot. As was mentioned, having your ball rool over the green and into the lake results in your first drop choice on the far side of the lake.
This is just the first marginally playable version. I am going through each hole and fixing things like the way too deep bunkers, tears in meshes, smoothing, etc. Once I get that done, I'll be working on textures, then there is a lot of sculpting to do around lakes, ponds and the areas surrounding each hole. Then props, then foliage/vegetation, then backgrounds and mountains.
The cartpath seen in the first image above is just a rough blocking in - it will be smoother and there will be a railing.
Just an FYI, it is not unusual in Oregon for roads, especially NF (national forrest) roads, to run along hill/mountain sides similar to what is seen in that screenshot. Lolo Pass, about 6-7 miles in ftom HWY 26 out of ZigZag is kind of like that. I'm afraid of heights and I'm white-knuckling it at times on some of these but some, like the NF road to Wahtum Lake, have stretches that I wouldn't have the nerve to drive without wearing a diaper.