This is a fantasy parkland course set on a fictional landscape on the slopes of a fictional cascade range mountain in the state of Oregon. What I wanted to do was create something fun, a little unconventional but not gimmicky that placed a premium on accuracy. There are some risk/reward areas. Some holes are designed to be a real challenge while a few others are easier to give the player a chance to make up some shots. There are a couple of dual fairways and Hole 14 is a long downhill Par 4 with a fragmented set of fairways. If you can control a long hook shot, there is a narrow fairway on the left that will give you an unobstructed shot at the pin. I tried to create the hole in a way that gives the player a chance to chip onto one of the fairways from any reasonable trouble spot.
I don't believe that all Par 5 holes should be reachable in two no matter how long your drive is. However, the Par 5s on the back nine are reachable in two if you can place your drive just right.
This beta is the basic layout with basic textures and basic foliage. All hazards are marked and all holes have flybys. Hole 2 will eventually have a waterfall behind the hole. Most of the bunkers are too deep and need work. Hole 10 needs to be redesigned; the idea didn't work out well at all. One thing that will stand out is that while the fairways are more or less irregularly shaped, I used very straight lines where there are straightaways.
This is the first time I have ever crated a course so questions, comments, suggestions and constructive criticism are all welcome.
Screen shots:
The Dragonthorne Beta 1 can be downloaded here:
https://mega.nz/#!N3...14Jw1E88KIcqGEE