I'm getting really confused, (nothing new). But is the intent of this topic:
1. The future evolution of CF?, or
2. The future existence and feasibility of CF?
I guess that I have to direct this to K-11, since he initiated the topic.
(Post 24 by Richard.)
1. To keep CF in focus now that PG seems to be dominating all the attention. You and many other private testers are doing a great job with game testing, btw, so rather than post the same feedback or agreeing with you, I fight the good fight of CF.
2. The future evolution, absolutely. When's the last you heard about that? I wanted to enquire about future plans now that for 8 months I have not seen any upgrades. I would really like to know where this journey is heading, what the intinerary looks like etc.
I am also a bit concerned that my current work might be rendered obsolete before its fruition, simply because new features and technologies will be required all of a sudden.
3. And, as you nicely pointed out the ambiguity in my thread title, there is a bit of concern regarding the future existence and feasibility of CF in there as well. I do know that it exists now, I just used it a few minutes ago. But the utter lack of any communication, the reticence or indifference to bring in new testers or designers who will use this marvellous tool to start adding to the course portfolio and the few technical issues that I know of***, can be interpreted, in the darkest corners of my mind at leas, as a discreet and discouraging change of heart.
The fact that every yokel who asks for the next update in the Forum gets an answer from a dev within the hour, yet that everything CF is being met with complete radio silence is hardly encouraging. I would never accuse the devs of malice or bad faith. I'm simply trying to get the message through to them that somebody better get around to start mopping up in the CF aisle.
Around Mid-October of last year, CF was put on the back burner, the latest upgrade kept back (the one that automatically plants hazard stakes), and the team decided to rush PG into EA. That is a legit decision, their call to make. It may have been reasonable at the time. By now it may be detrimental to CF - and to the enthusiasm and support of so many designers patiently waiting in the wings and raring to go.
For these reasons I felt compelled to start this thread. I believe that the future of CF, either way, should be illuminated at this stage.
***issues that I know of, know for many months and not dealt with in any way as far as I can tell:
- Free users of Unity can't export their course builds into the game
- Weird bounces (especially at WH), caused by I don't know what. Devs say they know what happens, are not bothered to do anything about it.
- Terrain Forge (formerly Terrain Importer) still in alpha. Going nowhere afaik
- Pot bunkers?
- The capability of CF to export Unity terrain texture materials with a normal map? Basic stuff, this. Sorry, not possible.
- Movable Tees?
- Slope info to the designer when planting pins? Announced, but no hurry.
- The ability to copy-paste, move, resize or rotate a mesh spline? Yeah, one day, no hurry.