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#21 Kablammo11

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Posted 31 July 2013 - 04:52 PM

I found THIS most helpful. That's right, ye gotta click on the big THIS...

Bit of a read, but it does cover the field nicely (pun intended), with most things neatly explained.

And so simple...  :mellow:


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#22 IanD

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Posted 31 July 2013 - 04:58 PM

Nice.. good to see more info on the terrain build. Have bookmarked this for a future read, appreciate you bringing it here!



#23 Dazmaniac

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Posted 31 July 2013 - 08:17 PM

This is what we like to see, a bit of Unity amongst the members, lol.

 

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#24 J.H.Buchanan

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Posted 06 September 2015 - 05:30 AM

When I get tired of Unity I play golf tired of Golf I do Unity sometimes I eat sometimes I go to the bathroom sleeping is passing out at the keyboard 


Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#25 J.H.Buchanan

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Posted 11 September 2015 - 03:25 AM

I found THIS most helpful. That's right, ye gotta click on the big THIS...

Bit of a read, but it does cover the field nicely (pun intended), with most things neatly explained.

And so simple...  :mellow:

Great Link 

I found this via google how to make a low spot this is important with Unity 5 when you start off your at UH, shall we say ground ZERO   uh, literally no digging allowed 

Person 1 Hello,

Can anyone confirm or deny if we are able to "lower" terrain (using the built-in terrain system) below the default height? That is to say, can we create canyons/valleys/low-spots in the terrain somehow?

I can't seem to figure out how. In 4.x I am able to lower the terrain below default level, but not in 5.0 currently. Is this the case?

Person 2 

The default height is zero. And you can't lower the terrain below zero. But that won't prevent you to raise the whole terrain by a certain height and then carve the canyons, valleys, etc. below that value.

To raise the whole terrain at 200 for example, just select the "Paint Height" tool, set the "Height" parameter at 200 and click on the "Flatten" button. Then still use the "Paint Height" tool to carve the canyons. Just set the "Height" parameter at a value below 200 and select proper brush, brush size, opacity for your carving.

 

Person 1 again  Thanks for the tip pietro! I will test this now.

I know about raising the terrain, but I didn't raise it via the "paint height tool" only by changing the "y" transform value of the terrain. If I raise it above "zero" simply by the transform alone, it still doesn't work (and it did in 4.x). But like I said, I havn't tried "raising" the terrain with the paint height tool yet, so I'm gonna try that now.


Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#26 ✠ davef ✠

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Posted 29 September 2015 - 12:31 AM

first time i noticed this thread and it is full of great info to study while waiting for course forge

thanks

 

wow im glad i found these after about a half hour i feel i learned a lot about building terrain and it 

makes it look like building courses may not be as hard to build as i thought they would be.

great stuff


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#27 shimonko

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Posted 29 September 2015 - 05:31 AM

Great Link 
I found this via google how to make a low spot this is important with Unity 5 when you start off your at UH, shall we say ground ZERO   uh, literally no digging allowed 
Person 1 Hello,

Can anyone confirm or deny if we are able to "lower" terrain (using the built-in terrain system) below the default height? That is to say, can we create canyons/valleys/low-spots in the terrain somehow?

I can't seem to figure out how. In 4.x I am able to lower the terrain below default level, but not in 5.0 currently. Is this the case?
Person 2 
The default height is zero. And you can't lower the terrain below zero. But that won't prevent you to raise the whole terrain by a certain height and then carve the canyons, valleys, etc. below that value.

To raise the whole terrain at 200 for example, just select the "Paint Height" tool, set the "Height" parameter at 200 and click on the "Flatten" button. Then still use the "Paint Height" tool to carve the canyons. Just set the "Height" parameter at a value below 200 and select proper brush, brush size, opacity for your carving.
 
Person 1 again  Thanks for the tip pietro! I will test this now.

I know about raising the terrain, but I didn't raise it via the "paint height tool" only by changing the "y" transform value of the terrain. If I raise it above "zero" simply by the transform alone, it still doesn't work (and it did in 4.x). But like I said, I havn't tried "raising" the terrain with the paint height tool yet, so I'm gonna try that now.


Unity 4 is no different than 5 in this regard - you can not lower the terrain below the default in either. 

You are correct that using the y-transform will make digging possible - it's just not how terrains internally work and talk a little about it a few posts down at the link below.

Either the flatten tool or my MoveTheGround tool must be used. 



#28 AwYea

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Posted 01 October 2015 - 12:23 PM

I have watched and read a lot of material about Unity and this guy is probably the most knowledgeable and straight forward in his explanations that you will find. Very easy to follow.

 

Unity 5 From Beginner to Pro:

https://www.youtube....ldmwOsh-jGePFzB


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#29 pingzing

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Posted 02 October 2015 - 07:50 AM

I have watched and read a lot of material about Unity and this guy is probably the most knowledgeable and straight forward in his explanations that you will find. Very easy to follow.

 

Unity 5 From Beginner to Pro:

https://www.youtube....ldmwOsh-jGePFzB

Great find mate, great tutorials for us novices

 

Thanks



#30 RobV

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Posted 02 October 2015 - 11:59 AM

I personally like the following for tutorials (including the one posted above)

Xenosmash Games and Speed Tutor.   Both on youtube helped me out a lot! 



#31 jdeedler

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Posted 06 October 2015 - 09:44 PM

Is Unity 5 the only program you need to begin designing a Course?


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#32 J.H.Buchanan

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Posted 06 October 2015 - 09:51 PM

Is Unity 5 the only program you need to begin designing a Course?

Yeah - Course Forge is a program that you use within unity 5 - you start or run unity 5 and then Course Forge is an add on to it. So you need to know the Unity 5 basic interface because you will choose shapes and stuff that comes with Course Forge that you will access via Unity 5. Like you open Microsoft word and then click on add graphic and then you pic a graphic to add to the document you have made. 


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Little known fact when King Arthur was trying to make a golf course and he ran into some conflict. King Arthur: There's a peace only to be found on the other side of war. If that war should come I will fight it!    Other important fact. Read the Book of John in the Holy Bible. 


#33 jdeedler

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Posted 06 October 2015 - 09:56 PM

Yeah - Course Forge is a program that you use within unity 5 - you start or run unity 5 and then Course Forge is an add on to it. So you need to know the Unity 5 basic interface because you will choose shapes and stuff that comes with Course Forge that you will access via Unity 5. Like you open Microsoft word and then click on add graphic and then you pic a graphic to add to the document you have made. 

 

 

Ok thanks!  ;)

 

problems downloading....turned off Norton still doesn't want to download stops and either comes up with some kind of file error or says internet isnt connected......I'll try again later.

 

Ok I got it to work Adblock might have been stopping it or it was slow enough and I was expecting the normal fast speeds I get....it's really slow 100-160kb/s going to take a few hours...all good things come to those who wait.. :P


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#34 Bruce R

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Posted 21 November 2015 - 08:38 AM

Those tutorials at the start of this thread, regarding Height maps, seems like a fair bit of work to sketch out the terrain then use the brushes to form the terrain layout for a small area seems like a lot of work, sketching out an entire course using photoshop , then refining it with the brushes to me would take forever, let alone the work needed to brush smooth the terrain in unity, Some nice links their requiring a ton of homework.


CGX Bruce R


#35 IanD

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Posted 21 November 2015 - 09:43 AM

One point of view I guess...... the other could be, "those tutorials allow such refining to really bring out areas of the course!"



#36 Bruce R

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Posted 21 November 2015 - 01:28 PM

I have been working on The Surfers Paradise Golf Club for quite a while, gonna pick out one part of the course and see what I can do with it in PS. Might take a few goes but if I can get something reasonable, I will stick it in Unity, and learn from the tutorials to see what I come up with from their, Their is a fairly big lake, that goes around the course from bottom to left top, that would be good for an example, because it will show some detail, unfortunatley its not what you would call a high terrain course, so their will be no peaks or valleys, its simply an exercise.


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CGX Bruce R


#37 Bruce R

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Posted 23 November 2015 - 01:56 AM

OK I didn't look at the date this topic started, 2 years ago, I can Imagine CF and TF have come along way since then, talking to RobC, he explained he doesn't use height maps at all, just loads up the Bing map in CF and everything falls into place, then the fun begins.


CGX Bruce R


#38 brokenclub

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Posted 30 November 2015 - 02:15 AM

OK I didn't look at the date this topic started, 2 years ago, I can Imagine CF and TF have come along way since then, talking to RobC, he explained he doesn't use height maps at all, just loads up the Bing map in CF and everything falls into place, then the fun begins.

LOL, I've done that. Would be great to see a process to go about getting height of a course into CF using bing maps.



#39 Acrilix

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Posted 19 January 2016 - 05:58 PM

I have watched and read a lot of material about Unity and this guy is probably the most knowledgeable and straight forward in his explanations that you will find. Very easy to follow.

 

Unity 5 From Beginner to Pro:

https://www.youtube....ldmwOsh-jGePFzB

 

Well, I've finally started learning Unity. I've followed the first 5 or 6 of these tutorials with mixed success.  :lol:

I can't get a skybox to appear, even though the guy said it was automatically created on Unity 5, but the terrain sculpting stuff went ok and I quite enjoyed shaping and painting the landscape.

Can someone explain to me how I can get a sky to appear?

Also, I seem to remember MJ posting a list of terrain properties suitable for CF a long time ago. Any idea where they are?


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#40 NoPutt

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Posted 19 January 2016 - 06:30 PM

You really don't need a skybox as PG provides the skies.

I think the Unity store has a couple of free ones if  you

think you must have them, but some can bog down Unity

and are not needed imo. 

CF will come with a Terrain or 2 or 3 that is set up for

PG play. You will be able to size it, shape it, texture it, any way

you like.

Unity doesn't do crisp sharp edges but CF does, and blends

them automatically. Your designs will take on a whole new

meaning once you get to merge CF and Unity. I hope 

this will happen soon for you, as I like your work, and I'm

sure you will produce something original.


Dry Gulch...................Released                     Smithfield Golf Club...........Released

Millstone Golf Club....Released                      The Walker Course............Released

Kingsmill Woods Course...Released               Pine Lake Golf Club..........Released

Woodhaven Golf Club (9) Released                The Reserve at Keowee...Released

Cliffs at Keowee Vineyards..Released              The Ace Club...................Released

Dry Gulch 2..........Released                               Blackberry Oaks.............Released

 





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