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#1 highfade

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Posted 25 August 2013 - 09:08 AM

I know the team is busy working on exposure at real life events, Sky Sports, etc. but as the ultimate game simulator how are they progressing?

 

Is someone on the team working on:

  • Game/CourseForge interface and the menu layout
  • Animations and apparel 
  • Updating the alpha physics release
  • Career mode
  • Sound scripts
  • etc

Another concern is the DLC, what will it be?  If it's clubs and clothes it means they will have to do all the work. There are excellent graphic artists in the community who love doing stuff like that for free.

What I'm hoping for is some kind of open source game with add-on programs like "swing & animation creator" or "sound editor" or "clothing designer" which allows some room for modding from the community.

There will always be a TKS, Charlie, Noel or Daniel who rather want to fiddle with sound scripts, equipment, animations, custom career setups or panos and I hope there will be some kind of platform for them.

 

Just a couple of thoughts...  :)  :mellow:  :) 

 

 


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#2 WayneH

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Posted 25 August 2013 - 10:45 AM

I hate to say it, but being patient is the only thing we can be at this stage. 

 

I know they keep saying it, and I would love more info just like everyone else. But the old saying comes to mind, great things come to those who wait. As frustrating as it is at times.

From what I know, its a very small but extremely talented team that are creating this. Unlike someone like EA who can just throw some cash around, employ a heap of people for a project, then farm them out to something else.

The other thing that puts this game/franchise in good stead, is that same very small team. The guys who I know that are in it, have unbelievable passion for the game of golf. So you an be assured that it will be the best it can possibly be at release, and will continue to get better over time.

If we can find something to speed up time, then I'm all for it :)


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#3 Kablammo11

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Posted 25 August 2013 - 11:49 AM

Well, they did ask around for a guy near Atlanta to go make some pictures of East Lake just the other week. I don't see them outsourcing the core features, though, ever. And I'm not a fan of swarm development and virtual ad-hoc collaboration - creation, ultimately, is a solitary task best accomplished by one or a few artists - never by a crowd! 

 

So I am glad that this is a small indy team of enthusiasts trying to make this game - since clearly the huge megacorps are too besotted with simplistic, minimal content games and matching microtransaction schemes for a global mainstream audience (=stupefyingly dumb and bland fare for feebleminded numbskulls).  

A golf game for PC's... I salute this gallantly anticyclical venture and the brave champions setting forth on their impossible quest. Waiting is, alas, the only contribution I can make, currently, as Wayne says. And so, wait I shall. I will wait the Beejeezus out of this mother! With an occasional gnashing of teeth and clenching of fists thrown into the process.


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#4 Dazmaniac

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Posted 25 August 2013 - 08:00 PM

I know the team is busy working on exposure at real life events, Sky Sports, etc. but as the ultimate game simulator how are they progressing?

 

Is someone on the team working on:

  • Game/CourseForge interface and the menu layout
  • Animations and apparel 
  • Updating the alpha physics release
  • Career mode
  • Sound scripts
  • etc

Another concern is the DLC, what will it be?  If it's clubs and clothes it means they will have to do all the work. There are excellent graphic artists in the community who love doing stuff like that for free.

What I'm hoping for is some kind of open source game with add-on programs like "swing & animation creator" or "sound editor" or "clothing designer" which allows some room for modding from the community.

There will always be a TKS, Charlie, Noel or Daniel who rather want to fiddle with sound scripts, equipment, animations, custom career setups or panos and I hope there will be some kind of platform for them.

 

Just a couple of thoughts...  :)  :mellow:  :) 

 

I know they were working on CF to bring it in line with the Unity 4.0 update. Whilst I appreciate these things aren't a click of the fingers type remedy, it is a little bit disheartening with something like CF, which looked like we were all going to getting to play with in Q1 of this year, but for various reasons - bugs, user friendliness, stability etc, we are still no nearer seeing a version the community can use. At this rate we will get a game released that will have no user created courses, as no-one will have the CF to play with, plus user created courses are going to have to pass some form of QA before they are allowed in game.

 

Animations and Apparel were being done by Joe Harford when the old site was up and running. I have asked in posts a few times if Joe is still part of the team, but AJ or MJ have not confirmed this and no-one else from the Dev Team ever seems to post, so whether he is still part of the team is a mystery. Can't see a simple yay or nay as to whether he is still on the PP staff breaches any NDA.

 

As for DLC, I'd prefer to see what comes with the stock release before even being concerned about what DLC is going to be available. I'm sure there will be DLC, it seems to be the way a lot of games go these days.

 

Just have to sit here an be patient and hope that AJ and MJ feed us with some updates as and when they can.



#5 Joe Habiger

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Posted 26 August 2013 - 02:23 AM

plus user created courses are going to have to pass some form of QA before they are allowed in game.

 

Did you just really say that???

 

This is a golfing communtiy and golf course designers have the chance to build the course of there dream whether they are a beginner or seasoned pro and to tell them there course is not good enough to be played in the game is pretty ballsy and pretty ****** stupid..

I hope you are talking retail courses but I doubt they will be releasing any user courses besides Mike's and maybe one or two more users they have contacted to help out with courses. That's why they were going to rely on having the Course Forge out before so others can start designing and have courses build for the game when it does come out. Your post should have had to pass QA before you replied back..lol

Perfect Parallel is working on way to many projects at once I believe, Perfect This and Perfect That and they need to focus on one thing at a time.


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#6 IanD

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Posted 26 August 2013 - 06:12 AM

Whooa Joe.. hold on fella.. when the words QA are mentioned, it isn't the stringent QA you may have lurking in your mind lol..

 

With any software, there are always bugs, but what we don't want to see, are things such as balls not finding cups, pins floating in mid air and a host of other such issues on poorly designed courses.  I should really word that better, as I guess in this world of being neutral and unbiased, the aim of the QA procedure may be to ensure those playing the course are aware certain holes may not meet their expectations and may be unfinishable lol..

 

Nice system by the way... too green for me though.. fancy having a beast and trying to make it look green... it's got to be red all the way... :P



#7 Kablammo11

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Posted 26 August 2013 - 06:25 AM

From the PerfectGolfOnline.com??? thread:

 

9) Will there be a golf course archive included, to browse through and download member designs?

Answer by Andrew: We have had lots of discussions on this subject. We will probably only offer real courses we have license to use and fictional courses that have met our QA process and where the designer wants us to host them

 

 

 

So I'd say that courses made available on the official site will undergo some sort of QA, mostly technical. Nothing will stop members to offer their designs on third party sites, though.

 

As for why the CourseForge has not yet been made available, besides the Unity 4.0 issue: I suspect that the terrain physics need to be sorted out first (that thing you non-Mac users already got to download and test drive), because the Forge will include a golfer hitting a ball - and that ball needs to behave realistically when it lands. As long as this feature is not ready for mass consumption, they won't release the Forge. 

Also, there is the old chicken-and-egg issue: Once there is a Forge, the first design will follow a month or so later, and for these to be of any use (and to be tested by their creators), you will need the golf game. Let's face it, as annoying as it may be: 2013 is not the year of PerfectGolf.


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#8 Davefevs

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Posted 26 August 2013 - 07:25 AM

So I'd say that courses made available on the official site will undergo some sort of QA, mostly technical. Nothing will stop members to offer their designs on third party sites, though.

That is exactly how I read it.
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#9 Andrew

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Posted 27 August 2013 - 10:12 PM

Thats how I read it too....



#10 Andrew

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Posted 27 August 2013 - 10:24 PM

I know the team is busy working on exposure at real life events, Sky Sports, etc. but as the ultimate game simulator how are they progressing?

 

Is someone on the team working on:

  • Game/CourseForge interface and the menu layout

    Yes we have been building out a menu that allows course selection etc some of which can be seen in the brief video I posted elsewhere (not on videos page) as well as the post shot screen. 

     
  • Animations and apparel 

    Not at the moment.  

     
  • Updating the alpha physics release

    Yes, we are hoping to have a new build in october with a swing meter and proper ball rolling physics

     
  • Career mode

    No

     
  • Sound scripts

    No

     
  • etc

Another concern is the DLC, what will it be?  If it's clubs and clothes it means they will have to do all the work. There are excellent graphic artists in the community who love doing stuff like that for free.

What I'm hoping for is some kind of open source game with add-on programs like "swing & animation creator" or "sound editor" or "clothing designer" which allows some room for modding from the community.

There will always be a TKS, Charlie, Noel or Daniel who rather want to fiddle with sound scripts, equipment, animations, custom career setups or panos and I hope there will be some kind of platform for them.

We strongly believe in the community and believe that in these areas specialists can provide a much better job of these things than we can given resource contraints so yes we want to be able to offer these things... But we are a small team.

Just a couple of thoughts...  :)  :mellow:  :) 


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#11 Andrew

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Posted 27 August 2013 - 10:27 PM

Perfect Parallel is working on way to many projects at once I believe, Perfect This and Perfect That and they need to focus on one thing at a time.

You might think that but to us we are about more than just a golf game.  It is about bringing the best graphics to all things virtual golf.  Yes if we were not working on these things and the kickstarter had been fully funded I am sure everyone would have been playing a beta by now, but that is not the case.  In fact all these other things make us a much stronger company and that in turn will lead to a longevity and years and years of updates to the core engine, grahpics and game as technology changes.


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#12 Guest_Nemesis_*

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Posted 28 August 2013 - 02:19 AM

Well, they did ask around for a guy near Atlanta to go make some pictures of East Lake just the other week. I don't see them outsourcing the core features, though, ever. And I'm not a fan of swarm development and virtual ad-hoc collaboration - creation, ultimately, is a solitary task best accomplished by one or a few artists - never by a crowd! 

 

So I am glad that this is a small indy team of enthusiasts trying to make this game - since clearly the huge megacorps are too besotted with simplistic, minimal content games and matching microtransaction schemes for a global mainstream audience (=stupefyingly dumb and bland fare for feebleminded numbskulls).  

A golf game for PC's... I salute this gallantly anticyclical venture and the brave champions setting forth on their impossible quest. Waiting is, alas, the only contribution I can make, currently, as Wayne says. And so, wait I shall. I will wait the Beejeezus out of this mother! With an occasional gnashing of teeth and clenching of fists thrown into the process.

 

 

...better put Macbeth down on the table for a bit mate. Tiz influencing thy tongue.  :D



#13 highfade

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Posted 28 August 2013 - 07:01 AM

That's good news, thanks for the reply Andrew :)


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#14 IanD

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Posted 28 August 2013 - 01:13 PM

Indeed, good to read your notes Andrew..


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#15 Dazmaniac

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Posted 28 August 2013 - 05:00 PM

  • Animations and Apparel

Not at the moment

 

Mmmmm. Can you expand on this AJ? Does this mean Joe is no longer part of the team as he was at the outset (as he was working on animations and apparel back then) or has he been moved elsewhere on other projects?

 

  • Updating the Alpha Physics release

Yes, we are hoping to have a new build in October, with a swing meter and proper ball rolling physics

 

Did you make use of any feedback from the community and their testing of the Alpha Physics release, or are you just going ahead with your own findings? (As I didn't see any forum to allow folks to post their own findings after using the Alpha Physics release).

 

Will this also see the release of a Mac version when the new build arrives? Just thought I'd ask before Mr. K11 does so, lol.

 

:o



#16 Kablammo11

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Posted 28 August 2013 - 05:53 PM

Thanks Daz, nice of you to remember. Nagging works, I see. But I think you wrote too softly. Here let me try and add some emphasis..

Will there be a Mac Version of the new October Build? Cuz if there ain't, it ain't gonna be Perfect!


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• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ

• The Upchuck   The Shogun  • Black Swan (•)

 

<<<<<


#17 axe360

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Posted 28 August 2013 - 06:36 PM

 



 

Did you make use of any feedback from the community and their testing of the Alpha Physics release, or are you just going ahead with your own findings? (As I didn't see any forum to allow folks to post their own findings after using the Alpha Physics release).

 


 

 

 

This is a very good point, as I was the one whom suggested this very thing way back when we started testing the alpha build and no response..

We MUST have a separate forum to report bugs, findings, suggestions etc as to not have it lost in the community... Only those who are doing the said testing need to have access to such a fourm IMO.. Otherwise That will get lost too...


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#18 Acrilix

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Posted 28 August 2013 - 08:27 PM

@ Daz - there was little feedback to be gained from the alpha test as the roll physics was flawed and therefore no settings could really be given credence when testing. Just a good way to demo the graphics engine and flight physics really.


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#19 Davefevs

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Posted 29 August 2013 - 09:18 AM

@ Daz - there was little feedback to be gained from the alpha test as the roll physics was flawed and therefore no settings could really be given credence when testing. Just a good way to demo the graphics engine and flight physics really.


It demo'd the fact that my desktop isn't man enough.

Will need some investment to be able to play PG and the upcoming Football Maager 2014,

#20 IanD

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Posted 29 August 2013 - 01:24 PM

Precisely Acrilix.. hence the term alpha.. loosely anyway.

 

And Davefevs, it can indeed be a great aid in discovering what your machine can do with this limited software..

 

I doubt the guys would forget us, when they want some further testing and reports..






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