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#81 Golden Bear

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Posted 22 December 2015 - 04:38 PM

AMD A10 4.4gh

R9 280x

8gb Ram

Asus gamer MB

TGC chugs at detail 4 and 5 in game but performs better in GNCD

PG performs well enough on high settings in game,but course forge and unity is chugging real bad after only 9 holes built, it's so bad i am considering  leaving my latest track as a 9 holer, it seems to get slower after each hole, god knows what it will be like if i do get to 18.

 

I noticed you only have 8 gb of ram.  Is it possible that your used ram is growing with each hole built?  If it is so, it might be possible to increase your ram only, to get better performance at a more affordable cost than upgrading your computer.



#82 DoGgs

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Posted 22 December 2015 - 04:48 PM

I think although TGC does in fact employ unity as the engine, GNCD is a tool in it's own right and is not subject to the unity platform, GNCD is a fun tool but lacks the versatility of CF. Quite a few of the established designers over at TGC are churning out courses that are very much like their previous efforts due to GNCD's limitations, the new textures are a help but they only gloss over surface nothing else, and when you do try something different you get poorly rated by people who simply have no idea about course design.  I published a track recently that employed undulating greens with a slower green speed to accommodate and it gets rated down badly, as soon as i flatten them out, increase the speed and release in a different theme it gets highly rated! these are the kind of clueless people you have to deal with over at TGC i'm afraid, if they can't shoot the lights out they rate it down, lol and some just rate down out of spite because i'm not mr popular over there sadly!  :D


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#83 Dazmaniac

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Posted 22 December 2015 - 09:14 PM

I think although TGC does in fact employ unity as the engine, GNCD is a tool in it's own right and is not subject to the unity platform, GNCD is a fun tool but lacks the versatility of CF. Quite a few of the established designers over at TGC are churning out courses that are very much like their previous efforts due to GNCD's limitations, the new textures are a help but they only gloss over surface nothing else, and when you do try something different you get poorly rated by people who simply have no idea about course design.  I published a track recently that employed undulating greens with a slower green speed to accommodate and it gets rated down badly, as soon as i flatten them out, increase the speed and release in a different theme it gets highly rated! these are the kind of clueless people you have to deal with over at TGC i'm afraid, if they can't shoot the lights out they rate it down, lol and some just rate down out of spite because i'm not mr popular over there sadly!  :D

 

It is indeed an odd occurrence, but that seems to be the lie of the land with golf games.

 

I think this so why some folks are quick to post negative things about PG after only playing the game a handful for minutes. Because they can't get a grip on the control mechanisms and in game physics, they are unable to shoot in the 50's like they would have in Links and TW, so say the game is flawed. In the same way someone designs a course with a bit of a challenge and different to the norm in TGC and it gets panned. Tweak it, and remove some of the challenge and the 'go low' brigade suddenly love it, lol.

 

BTW, I'm in no way saying PG is flawless, as we all know there are bugs and minor issues to resolve and I'm sure in time we we will see many resolved and the game grow.



#84 Griz891

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Posted 23 December 2015 - 02:27 AM

I think although TGC does in fact employ unity as the engine, GNCD is a tool in it's own right and is not subject to the unity platform, GNCD is a fun tool but lacks the versatility of CF. Quite a few of the established designers over at TGC are churning out courses that are very much like their previous efforts due to GNCD's limitations, the new textures are a help but they only gloss over surface nothing else, and when you do try something different you get poorly rated by people who simply have no idea about course design.  I published a track recently that employed undulating greens with a slower green speed to accommodate and it gets rated down badly, as soon as i flatten them out, increase the speed and release in a different theme it gets highly rated! these are the kind of clueless people you have to deal with over at TGC i'm afraid, if they can't shoot the lights out they rate it down, lol and some just rate down out of spite because i'm not mr popular over there sadly!  :D

I totally agree with you DoGgz. That's a whole different breed of players for TGC. It doesn't matter how much time and effort you put into your courses, if you don't belong to that elite group of designers ( and you know what I mean), then your courses might as well be a pile of mud. I've played alot of courses that had lots of play and high ratings and just shake my head and say to myself "Wow, I really don't see what's so special here"....LOL. I've got a few of my favorites for designers and always look forward to there courses, but there's some that have made there way into that elite clique that just makes me shake my head. I love designing courses for a fun hobby, and self satisfaction knowing what you created is just fine for yourself. I post my courses on there forum page now and that's that. No more pics or trying to glamour it up. The only thing that counts is that you yourself are very satisfied with your finished product.  ;) Merry Xmas!!! and happy designing!!






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