I think they nailed the name Perfect Golf,
now if they had called it Perfect Water,
I may have something to complain about.
Posted 20 December 2015 - 06:32 PM
I think they nailed the name Perfect Golf,
now if they had called it Perfect Water,
I may have something to complain about.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 20 December 2015 - 06:35 PM
I think they nailed the name Perfect Golf,
now if they had called it Perfect Water,
I may have something to complain about.
Posted 20 December 2015 - 06:42 PM
Hehe, Mine too, I keep a variety of splash
sounds handy when designing. Hopefully one
day we will be able to have a skipping contest,
I plan to excel in that.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
Posted 20 December 2015 - 06:49 PM
Steam Name: Turnerm05
Swing Type: RTSC | Tour Pro | XB1 Wireless
Intel i7 4790K 4.0GHz
GTX 1080 Founders Edition
16GB DDR3
1 TB Samsung 850 EVO
Posted 20 December 2015 - 07:23 PM
I wasn't defending PG reflections in my post, just highlighting that while TGC has better reflections they are a tad too mirror line.True, TGC is not perfect. Still, I'd like the reflections to have some basis in reality. What on earth is being reflected in this screenshot: http://i.imgur.com/kwpuCGU.jpg
Posted 20 December 2015 - 07:56 PM
How much is the frame rate hit? To my knowledge, no one has provided actual numbers. Is it (roughly) 5 fps, 10, 20?
Posted 20 December 2015 - 07:58 PM
Are we able to skip the ball on the water's surface? I doubt it ... but hopefully it comes to us one day.
Posted 20 December 2015 - 08:17 PM
For the most part I don't mind PG's reflections at all. The one exception is when you get those like nightowl posted with the giant tree trunks?!
Posted 20 December 2015 - 08:18 PM
For the most part I don't mind PG's reflections at all. The one exception is when you get those like nightowl posted with the giant tree trunks?!
They aren't reflections at all - It's just a really unconvincing fill of colors that is consistently "wrong" looking. Also note how the sky colors aren't even close a lot of the time too...(which you'd think would be low hanging fruit...)
To me, the Water & the lack of any thickness to the rough grasses (the 'ol volumetric grass thing) are the big standouts where the game is falling short visually still.
Posted 21 December 2015 - 02:30 AM
Posted 21 December 2015 - 01:15 PM
Or is reflective water the reason why I can't above 15 - 20 fps at the High setting in TGC while I can run PG at Ultra High with everything maxed out?
Intel i5-4570 cpu @ 3.2 GHz, ASUS Z74-K mb, ASUS GeForce GTX 960 gpu, 16 GB ram, 2 x SSD drives, Windows 10 64 bit
Steam name: sound_flier
Posted 21 December 2015 - 01:18 PM
Or is reflective water the reason why I can't above 15 - 20 fps at the High setting in TGC while I can run PG at Ultra High with everything maxed out?
Steam Name: Turnerm05
Swing Type: RTSC | Tour Pro | XB1 Wireless
Intel i7 4790K 4.0GHz
GTX 1080 Founders Edition
16GB DDR3
1 TB Samsung 850 EVO
Posted 21 December 2015 - 02:40 PM
I can run TGC at the highest settings and still get about 60 fps. Using Nvidia 970 GPU.
I'm using an Nvidia 960.
Intel i5-4570 cpu @ 3.2 GHz, ASUS Z74-K mb, ASUS GeForce GTX 960 gpu, 16 GB ram, 2 x SSD drives, Windows 10 64 bit
Steam name: sound_flier
Posted 21 December 2015 - 03:12 PM
Posted 21 December 2015 - 09:53 PM
I'm not holding my breath that anything will change. IIRC, the developers mentioned having to prioritize things (i.e., integrating the new animations took precedence over making reflections look better) -- though, notably, without committing to making reflections look better. I won't belabor the point (more than I already have) except to point to another ludicrous example: http://www.perfectpa...ing-on/?p=48560
Regardless, I'm pleased with the many improvements to PG during EA. It's the best golf sim available, IMO -- and will only get better!
Posted 21 December 2015 - 10:07 PM
I'm not holding my breath that anything will change. IIRC, the developers mentioned having to prioritize things (i.e., integrating the new animations took precedence over making reflections look better) -- though, notably, without committing to making reflections look better. I won't belabor the point (more than I already have) except to point to another ludicrous example: http://www.perfectpa...ing-on/?p=48560
Regardless, I'm pleased with the many improvements to PG during EA. It's the best golf sim available, IMO -- and will only get better!
Yes - definitely. It's the real deal as far as golf games go. No doubt there. I think the devs understand that the only reason we are always pushing for more is because it's just so damn good to begin with. Seems counter intuitive to think that way but it's true...
Steam Name: Turnerm05
Swing Type: RTSC | Tour Pro | XB1 Wireless
Intel i7 4790K 4.0GHz
GTX 1080 Founders Edition
16GB DDR3
1 TB Samsung 850 EVO
Posted 22 December 2015 - 07:59 AM
AMD A10 4.4gh
R9 280x
8gb Ram
Asus gamer MB
TGC chugs at detail 4 and 5 in game but performs better in GNCD
PG performs well enough on high settings in game,but course forge and unity is chugging real bad after only 9 holes built, it's so bad i am considering leaving my latest track as a 9 holer, it seems to get slower after each hole, god knows what it will be like if i do get to 18.
Posted 22 December 2015 - 08:36 AM
I'm pretty content with the course designer for TGC. Course Forge, the more I keep hearing about it and all you need to learn, the less interested I am. Just what DoGgz is experiencing with it so far, sounds to me like it's going to be hard pressed to design a course with the stress it puts on your PC. Not to mention having to learn how unity works. I just don't feel very confident that myself or my PC is going to be able to handle it. The GNCD works great on my PC and it's alot of fun to mess around with which keeps me occupied for now. Winters in Montana....You have to have some kind of hobby to pass the time....LOL
Posted 22 December 2015 - 02:28 PM
I guess it depends on ur spec griz...my cpu is what holds me back i think! but when you look at whats going on in unity and CF surely i should be able to have it running pretty well considering my spec, or is it a case of unity not being optimised enough to cater for anything but high end machines. I fondly remember creating a few courses with the course architect in PGA 2000 and its not a million miles away from CF, saying that i think unity is the problem, and nothing to do with CF, either way it does not bode well for people looking to create, unless of course you have a high end machine.
Posted 22 December 2015 - 04:34 PM
I guess it depends on ur spec griz...my cpu is what holds me back i think! but when you look at whats going on in unity and CF surely i should be able to have it running pretty well considering my spec, or is it a case of unity not being optimised enough to cater for anything but high end machines. I fondly remember creating a few courses with the course architect in PGA 2000 and its not a million miles away from CF, saying that i think unity is the problem, and nothing to do with CF, either way it does not bode well for people looking to create, unless of course you have a high end machine.
I remember designing on PGA2000. My computer has a Nvidia GeForce 750TI so I doubt it would do the job for CF. Your probably right, it's probably Unity that's dragging things down. I thought TGC's course designer was equipped with unity, or is that just the game?
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