That 4th pic down in post #41 reminds me of the 5th at Pebble Beach, very nice job so far.
something i'm working on
#61
Posted 11 August 2015 - 11:03 PM
- AMD Ryzen 7 5800X
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- "43 inch Vizio 4k Monitor
#62
Posted 11 August 2015 - 11:09 PM
@Dogz I'm looking at the screenshot in post #50. How does what is reflected in the water correspond to the surrounding terrain? It doesn't seem to match up (at least to me).
I think i'm right in saying that real time reflections are not utilised in the game as yet, think it just generates a random reflection.
#63
Posted 11 August 2015 - 11:13 PM
K11 got them working in his Pommeroy design
http://www.perfectpa...mmeroy/?p=47252
I think MJ has said in the past though that having them present when playing the course in PG would cause a big hit on FPS.
#64
Posted 11 August 2015 - 11:26 PM
13 and 14 look great. Is there any kind of bunker lip? Hard to tell from the screenshots. Again, looking superb, Dogz!
there is a small lip yeah...i did try the dirt lip but it looks odd to me so i have not bothered with it.
#65
Posted 12 August 2015 - 11:56 AM
Heres a little flyby tour of what we got so far, Holes 1 - 14 and the 18th.
Got lost a few times along the way lol, and somehow the camera has changed in unity game tab, it has developed a L to R skew and i have no idea how to turn it off...anyone?
- remers and catflap like this
#66
Posted 12 August 2015 - 12:02 PM
Was this done using the flyby cameras within CF/PG or was it just a recording of you navigating the plot manually?
Nice way to show off the course either way.
#67
Posted 12 August 2015 - 12:28 PM
Those crazy drone pilots! Where's my Remington.....
Seriously though, looks wonderful Dogz, and very 'organic' in layout.
#68
Posted 12 August 2015 - 12:38 PM
Very very nice Dogs. Was that the bar near the end. what time does it open ( the bar not the course) and does it serve food
#69
Posted 12 August 2015 - 02:31 PM
Very very nice Dogs. Was that the bar near the end. what time does it open ( the bar not the course) and does it serve food
Lol i was searching unity store for freebie buildings and that the best i could find...guess it is a bit pub like...sure we can muster up a few bottles of druid stone ale and a pickled egg.
#70
Posted 12 August 2015 - 02:57 PM
...and somehow the camera has changed in unity game tab, it has developed a L to R skew and i have no idea how to turn it off...anyone?
Check PM
#71
Posted 14 August 2015 - 11:35 AM
I would imagine i could put it on google drive and supply a link for people to download it, or put it thru drop box there are a few prgrams out there that allow this kinda thing.
First... incredible work D, for learning as you build...this is the type of drive the community will welcome with open arms when CF is released. Congrats!
Second.. if this course is going to be released to the public and have to download, this might be a good exercise for the future user made courses in a sense on how to install new courses. I am imagining just like any other add-on.. download, insert into a certain directory within the game (courses), fire up the game and play. Not sure if it is that simple, but that's just my take on it.
In any event.. great work, seems like you are having fun!
#72
Posted 25 August 2015 - 04:22 PM
beta out for testing..changed so much whilst making this, found it so hard to settle on something i liked...it a go now anyway
#73
Posted 26 August 2015 - 11:30 AM
some new pics of latest build..
- catflap and Justin9926 like this
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