Jump to content


Photo

Stimp 15 or 16?


  • Please log in to reply
53 replies to this topic

#41 mebby

mebby

    Advanced Member

  • Members
  • PipPipPip
  • 3,517 posts
  • LocationCharlotte, NC

Posted 05 January 2016 - 06:31 PM

Sliceapottomus, on 05 Jan 2016 - 6:28 PM, said:

as far as adding options I have never been against that... if pp wants to add a level above tp thats fine by me...It is my option to comment in these forums just as it is yours. My point is tweaking the hardest settings to be harder doesn't make the game more lifelike actually does the opposite...If pp would come out with another level for experts i would not have a problem with that.. A year down the road more people may want that as they actually learn the game and become more and more perfect.


OK. My apologies. I think I've misread your posts.

Steam Name: Turnerm05

Swing Type: RTSC | Tour Pro | XB1 Wireless

 

Intel i7 4790K 4.0GHz

GTX 1080 Founders Edition

16GB DDR3

1 TB Samsung 850 EVO


#42 Crusher

Crusher

    Advanced Member

  • Members
  • PipPipPip
  • 3,164 posts

Posted 05 January 2016 - 06:41 PM

Golden Bear, on 04 Jan 2016 - 11:16 PM, said:

@ Frank70...  I love the idea of 15 and 16 stimp!  But good luck getting anyone to play it.  All rounds now in the online lobby are annoyingly at 10 stimp.  Heck, players will not even set 11 stimp.  So much for all this talk of wanting a challenge.  I do not see it when almost every round in the lobby is 10 stimp, calm winds, normal hardness, medium pins.  That is called the noob setting.

 

Why are you always condescending the players in the lobby?  Those people have a right to play at whatever course settings they like. Just play with your group of cronies and play tournaments.  The egos in online gaming are phenominal - or maybe it's just insecurity masked with bravado.


⛳                          🏌️‍♂️                             🏌️‍♀️                              ⛳

xqc8g0-2.png

 

🏌️‍♂️                                                       🏌️‍♀️
Userbenchmarks:
Custom Build 2019

 

⛳                          🏌️‍♂️                             🏌️‍♀️                              ⛳

51049423131_98884de356_w.jpg


#43 frank70

frank70

    Advanced Member

  • Members
  • PipPipPip
  • 1,538 posts
  • LocationGermany

Posted 05 January 2016 - 06:44 PM

Sliceapottomus, on 05 Jan 2016 - 6:28 PM, said:

as far as adding options  I have never been against that... if pp wants to add a level above tp thats fine by me...It is my option to comment in these forums just as it is yours. My point is tweaking the hardest settings to be harder doesn't make the game more lifelike actually does the opposite...If pp would come out with another level for experts i would not have a problem with that.. A year down the road more people may want that as they actually learn the game and become more and more perfect.

Sliceapottomus, i didn't want to have faster greens than in real life .... i had the feeling that the greens in PG are rolling a tad slower than in real life. Therefore i asked if we could try a green speed of 15.

 

Mike said the green speed in the game is equally fast as it is in real life - so there is no need to discuss this any further. Obviously my eyes fooled me.

 

Generally i want to state one more time: I don't want the game being harder just for the sake of it. That was never intended. I want the game to be as realistic as possible. If that means that it gets a little harder ...  then i have no problem with it.

 

I think that the physics of some shots aren't quite on the money yet. Chipping, flop shots, greenside bunkerplay: It's too easy to stop the ball because imho there is too much spin applied even when hitting the ball with relatively low clubheadspeed. So, yes, when the rollout of these shots would be longer - as it should be - it will under certain situations be more difficult to get up and down. But wouldn't that be okay when that means that Perfect Golf has gotten even more realistic?  



#44 Sliceapottomus

Sliceapottomus

    Advanced Member

  • Members
  • PipPipPip
  • 1,152 posts
  • LocationRhode Island

Posted 05 January 2016 - 06:55 PM

I think they are still tweacking ball physics espeacially with chips and flops. funny no one mentions how much spin is on a pitch shot ,bounce and grab ,becomming my new flop lol. I agree some more tweaking is needed but dont think anything needs to be made harder...realistic is great and also what I want but there is a ceiling that some will reach...once there one can fig out how to manipulate game to pull of the impossible. becuse in the end it is a computer game...in real life you might not purposely hit a bunker shot fat, but here because it is a computer game you can over hit get more spin and hit it fat to reduce distance... these are things that will be done to computer games just the way it is......


Ncccrca.jpg
Operating System - Windows 10 Pro 64-bit ,  CPU - Intel Core i5 7600K @ 3.80GHz ,  RAM - 16.0GB, MotherboardASRock B250M Pro4 (CPUSocket) , Graphics card4095MB NVIDIA GeForce GTX 1050 Ti ,  Storage256GB (SSD) , 931GB Seagate , 232GB Maxtor USB Device

#45 DennisHarris

DennisHarris

    Advanced Member

  • Members
  • PipPipPip
  • 648 posts
  • LocationSummerville SC

Posted 05 January 2016 - 06:59 PM

Here is a thought ..... have PG set the default stimp to 11.  Why you ask, most lobby games the players use the default settings.   Make the default  stimp 11 and that will become the dominate setting out of the lobby. 

Thank you Mike for your post explaining PP stance on Stimp.


Digital Storm Ryzen 9 3900X/12 core  3.79MHZ/16 gig Ram /  Radeon R5700xt

 


#46 frank70

frank70

    Advanced Member

  • Members
  • PipPipPip
  • 1,538 posts
  • LocationGermany

Posted 05 January 2016 - 07:08 PM

Sliceapottomus, on 05 Jan 2016 - 6:55 PM, said:

i think they are still tweacking ball physics espeacially with chips and flops. funny no one mentions how much spin is on a pitch shot bounce and grab becomming my new flop lol. I agree some more tweaking is needed but dont think anything needs to be made harder...

You are right with the pitches, especially with the 64 degree.

 

Point is: when the the ratio between ball flight and roll is more realistic (1 to 3 or 1 to 4 out of the rough) it will be harder to scramble. We sometimes will be in positions from where it will almost be impossible to chip or flop within 10 or 15 feet to the hole (downhill). But these situations happen in real life too - i see it every week on the PGA Tour. Don't see it in the game so far. We will have to take the slope of the ground into account more than right now because the ball will be on the ground longer. It's probably safe to say, that the scores maybe will go up by around a stroke per round ....  but as i believe for the right reason: Realism.



#47 Sliceapottomus

Sliceapottomus

    Advanced Member

  • Members
  • PipPipPip
  • 1,152 posts
  • LocationRhode Island

Posted 05 January 2016 - 08:26 PM

you should play some karen tourneys nailbitting at its finest on the higher stimps


Ncccrca.jpg
Operating System - Windows 10 Pro 64-bit ,  CPU - Intel Core i5 7600K @ 3.80GHz ,  RAM - 16.0GB, MotherboardASRock B250M Pro4 (CPUSocket) , Graphics card4095MB NVIDIA GeForce GTX 1050 Ti ,  Storage256GB (SSD) , 931GB Seagate , 232GB Maxtor USB Device

#48 Greensboronclion

Greensboronclion

    Advanced Member

  • Members
  • PipPipPip
  • 2,508 posts
  • LocationSurfside Beach SC

Posted 05 January 2016 - 09:40 PM

Personally I like to play at 11 or 12 and very rarely play 10 and the same with 13 and 14.  I play with the first two the most as that is what we see and the higher stimp I will try every 5 or 6th round one of them just to keep used to it.  Playing at 13 and 14 on some of these courses is totally brutal and the fact is that 15 and 16 would be ridiculous at best.  I can assure you that there very few if anybody here has ever really seen a 13 or 14 in real life and come away enjoying it because you wont and most courses that are open to the public wouldn't dare use those settings as it would take a week for the average golfer to play a round of golf.  Even on tour you really only see the 13 and 14 at the majors and most regular events keep the stimp about 11 or 12.  I had the poor misfortune of playing a course once that was rolling like a 14 and I can tell you it was the most tiring round I have ever played and have no desire to ever do it again and if you watch a major championship you will see how it wears down the best players in the world so my question is why would anyone want to see something that not even the Pro's do in a real life in this game?  Guys the difference between 12 and 14 in this game is quite much and add some wind and tough greens and it is more than a test so to even think of playing 15 and 16 in my humble opinion is sadistic.  The last week at the OGT events at Karen and Club S have made me long for some Golden Meadows golf with a stimp of 10 or 11 and by God please some calm conditions as the Hurricane every round has me frazzled.  Lol.



#49 frank70

frank70

    Advanced Member

  • Members
  • PipPipPip
  • 1,538 posts
  • LocationGermany

Posted 05 January 2016 - 10:16 PM

I just played a round at Schwarzwald with stimp 14. Some greens and pin positions are really difficult to play with this green speed.

@Greensboro: Yeah, two or three times a year, when we are playing the OGT or the Perfect Golf Major Championship i would like it to be a true test ... when the top pros are fighting on the greens, we can do it to win a virtual Major Championchip as well.

Considering Karen: I'm not really a big fan of the course. For the eye it is a beauty but some holes are not rewarding good shots. And there are a lot of straight putts if you were lucky enough to get it within 15 feet .... and on some holes it is pure luck.

Schwarzwald is imho the better golf course. Good shots are rewarded, being long and straight from the tee is a benefit and you have to be smart when hitting into the greens. Often there is a clear better side of the hole to putt. Straight putts are seldom so you have to be a good putter as well to go low. The course can protect himself without gusty or windy conditions without being sort of tricked up (a feeling i sometimes get with Karen) - good course!

#50 JOHNDALY91

JOHNDALY91

    Advanced Member

  • Members
  • PipPipPip
  • 77 posts
  • LocationCT

Posted 05 January 2016 - 10:17 PM

I have no issue with having higher stimp options....the only issue I have is with positioning pins directly on extreme slopes. I believe the USGA/R&A require a degree of flatness where holes are located..correct me if I am wrong.


  • Ted_Ball likes this

ASUS G750jx Laptop🚩Quad i7-4700🚩16 GB🚩Nvidia GTX 770m🚩256 SSD + 1 TB HD🚩17" 1080p🚩Win 10 pro

Dell Precision T5500🚩Dual Quad XEON(2)🚩24 GB RAM 🚩GTX 660🚩240 GB SSD + 1 TB HD🚩Blu-Ray🚩Win 10 pro

MS golf (PC) - PGA Tour 3 (Sega) - Tiger 99 (PC) - Tiger 08 (PC) - Tiger W Online (PC) - Perfect Golf (PC)

 

JohnDalyOGT

 


#51 Greensboronclion

Greensboronclion

    Advanced Member

  • Members
  • PipPipPip
  • 2,508 posts
  • LocationSurfside Beach SC

Posted 05 January 2016 - 10:56 PM

JOHNDALY91, on 05 Jan 2016 - 10:17 PM, said:

I have no issue with having higher stimp options....the only issue I have is with positioning pins directly on extreme slopes. I believe the USGA/R&A require a degree of flatness where holes are located..correct me if I am wrong.




Yea I am not a fan of putting pins on a slope or on the edge of one. And I don't know if it's a USGA rule but they always seem to have them at a semi flat area.

#52 HeavySwinger

HeavySwinger

    Advanced Member

  • Members
  • PipPipPip
  • 108 posts

Posted 05 January 2016 - 11:04 PM

Regardless of whether the pins are placed poorly, or something thinks the game is too hard or too easy - all of that is irrelevant when it comes to stimp settings.  According to Wikipedia, modern STIMPmeters are designed to roll a ball "onto the green at a repeatable velocity of 6.00 ft/s".  This should make it easy for the devs to check the accuracy of their stimp settings in the game.  I do not know if they have done so.  My hope is that they have.  My opinion is that the game should reproduce the STIMP settings exactly.  Another quote from Wikipedia "The greens at Oakmont Country Club (where the device was conceived) are some of the fastest in the world, with readings of 13-15 feet".  Consequently, I would be disappointed if 15 was not added as an option along with the game calibrated using the 6 ft/sec test.



#53 mebby

mebby

    Advanced Member

  • Members
  • PipPipPip
  • 3,517 posts
  • LocationCharlotte, NC

Posted 06 January 2016 - 12:18 AM

HeavySwinger, on 05 Jan 2016 - 11:04 PM, said:

Regardless of whether the pins are placed poorly, or something thinks the game is too hard or too easy - all of that is irrelevant when it comes to stimp settings.  According to Wikipedia, modern STIMPmeters are designed to roll a ball "onto the green at a repeatable velocity of 6.00 ft/s".  This should make it easy for the devs to check the accuracy of their stimp settings in the game.  I do not know if they have done so.  My hope is that they have.  My opinion is that the game should reproduce the STIMP settings exactly.  Another quote from Wikipedia "The greens at Oakmont Country Club (where the device was conceived) are some of the fastest in the world, with readings of 13-15 feet".  Consequently, I would be disappointed if 15 was not added as an option along with the game calibrated using the 6 ft/sec test.

Based on my interpretation of Mike's post above... they have tested their stimps to ensure that the are correct.  

 

This is great news to me!  I love it when a game is modeled after the real thing and then backed by facts and data.  You can't never argue with facts. 


Steam Name: Turnerm05

Swing Type: RTSC | Tour Pro | XB1 Wireless

 

Intel i7 4790K 4.0GHz

GTX 1080 Founders Edition

16GB DDR3

1 TB Samsung 850 EVO


#54 Golden Bear

Golden Bear

    Advanced Member

  • Members
  • PipPipPip
  • 853 posts

Posted 06 January 2016 - 01:12 AM

Crusher, on 05 Jan 2016 - 6:41 PM, said:

Why are you always condescending the players in the lobby?  Those people have a right to play at whatever course settings they like. Just play with your group of cronies and play tournaments.  The egos in online gaming are phenominal - or maybe it's just insecurity masked with bravado.

 

http://s1028.photobu...73nmeq.png.html






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users