Sliceapottomus, on 05 Jan 2016 - 6:28 PM, said:
as far as adding options I have never been against that... if pp wants to add a level above tp thats fine by me...It is my option to comment in these forums just as it is yours. My point is tweaking the hardest settings to be harder doesn't make the game more lifelike actually does the opposite...If pp would come out with another level for experts i would not have a problem with that.. A year down the road more people may want that as they actually learn the game and become more and more perfect.
Sliceapottomus, i didn't want to have faster greens than in real life .... i had the feeling that the greens in PG are rolling a tad slower than in real life. Therefore i asked if we could try a green speed of 15.
Mike said the green speed in the game is equally fast as it is in real life - so there is no need to discuss this any further. Obviously my eyes fooled me.
Generally i want to state one more time: I don't want the game being harder just for the sake of it. That was never intended. I want the game to be as realistic as possible. If that means that it gets a little harder ... then i have no problem with it.
I think that the physics of some shots aren't quite on the money yet. Chipping, flop shots, greenside bunkerplay: It's too easy to stop the ball because imho there is too much spin applied even when hitting the ball with relatively low clubheadspeed. So, yes, when the rollout of these shots would be longer - as it should be - it will under certain situations be more difficult to get up and down. But wouldn't that be okay when that means that Perfect Golf has gotten even more realistic?