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Stimp 15 or 16?


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#21 frank70

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Posted 05 January 2016 - 07:45 AM

I don't know where the misconception comes from that i want the game for every one harder. I want it more realistic in some occasions. This stands for the scrambling and for rhe greenside bunker play. Yes, i think that the ball doesn't behave as it should. There is too much spin out of the rough and generally on flop shots. Probably it would be harder if the physics for these shots would be implemented correctly. But it would be more realistic.

 

Considering the stimps: It would only be for the tour on the highest difficulty level and only for special events. For me the game is a lot about immersion. And if we sometimes maybe can play at Augusta National it would be very immersive for me if we could feel the same conditions as the pros do. You have to pick your spots at the Masters, you cannot leave the ball in certain places on the greens. And i don't think that these situations can be simulated so far with the game. We played a round with stimp 14 in Medinah. The greens were pretty quick but i didn't get the feeling that they were that fast that i would have to change my strategy with the approach shots.

 

Joe said that the stimps are real life simulated and are right on the money. So maybe it is just a feeling of mine that they don't run as quick as i see it on TV. Maybe the devs could chime in and say something about it.



#22 Golden Bear

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Posted 05 January 2016 - 08:55 AM

mebby, on 05 Jan 2016 - 02:08 AM, said:

I agree. I play with 12 as the slowest and I enjoy going up to 14 every other round.

I hate slow stimps though.

I wonder, however, if most people use 10 stimp simply because it's the default?

 

I too use 12 as my default slowest stimp and love 14 stimp rounds.  They are not nearly as difficult to play as some make them out to be.  I found when using 10 stimp, one can place balls by the hole yet still need a crocket mallet firmly smashed to get the ball to the cup.  :P



#23 Golden Bear

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Posted 05 January 2016 - 09:03 AM

@ sirputterman    " It is not my idea of a fun time playing ping pong  back and forth watching a missed putt roll 15 to 20 ft pass the hole each time."

 

May I ask why are your putts rolling that far past the hole on any stimp?  All one has to do is play a small number of rounds and get the feel of how much one needs to underputt on higher stimps.  



#24 highfade

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Posted 05 January 2016 - 09:29 AM

I also would love higher stimps, play all my personal rounds on 14 but often thought that ball should have rolled a bit more. ;)


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#25 IanK

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Posted 05 January 2016 - 11:08 AM

I play using stimp 14 most of the time and play solo. A couple of higher stimps would be welcome. 

After all, if you don't want them you don't have to use them.


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#26 Acrilix

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Posted 05 January 2016 - 12:02 PM

The problem with extreme settings is that some players expect all of the courses created for them to play fairly under these conditions. This impacts on ratings of courses, and subsequently the way designers design. Someone who likes playing the firmest, fastest settings votes the course down because the course doesn't play well in these conditions (regardless of the fact that it was never meant to, because those conditions are totally unrealistic for that particular course!!). Designers are then forced to counteract this and make their courses playable under the most extreme conditions, and this creates a completely bland experience for everyone else (who are then forced to use the extreme settings to add enough fun and challenge to the 'new' courses!) This exact scenario happened on Links 2003 with the advent of the mod.

This is the biggest problem here - what seems to be an option for a small number of players ends up affecting everyone.

I'm all for options, but if faster stimps are added, the number should turn red as a warning to players that using them is at their own risk!!  ;)


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#27 frank70

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Posted 05 January 2016 - 12:53 PM

Acrilix, on 05 Jan 2016 - 12:02 PM, said:

The problem with extreme settings is that some players expect all of the courses created for them to play fairly under these conditions. This impacts on ratings of courses, and subsequently the way designers design. Someone who likes playing the firmest, fastest settings votes the course down because the course doesn't play well in these conditions (regardless of the fact that it was never meant to, because those conditions are totally unrealistic for that particular course!!). Designers are then forced to counteract this and make their courses playable under the most extreme conditions, and this creates a completely bland experience for everyone else (who are then forced to use the extreme settings to add enough fun and challenge to the 'new' courses!) This exact scenario happened on Links 2003 with the advent of the mod.

This is the biggest problem here - what seems to be an option for a small number of players ends up affecting everyone.

I'm all for options, but if faster stimps are added, the number should turn red as a warning to players that using them is at their own risk!!  ;)

Sure, Acrilix.

 

Again: I'm not talking "extreme settings" to toughen everything up. I just observed that we cannot really get the "US Open" feeling (or Masters) in the game. Higher stimps would only be for these two tourneys. For the others stimp 14 is enough. Although i think that stimp 13 or 14 behaves more like that what we see on TV on a regular Tour stop, not stimp 12.



#28 ProFirefighter

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Posted 05 January 2016 - 02:10 PM

This thread is hilarious.

 

How about a stimp level where you just breathe on the ball to make your puts. Yikes.


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#29 JoeF

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Posted 05 January 2016 - 02:55 PM

Whenever I hear someone say the ball seems to roll further on a fast, real green than on the equivalent stimped green in PG my first thought is that the real golfer hit the putt too hard.   :D


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#30 frank70

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Posted 05 January 2016 - 03:34 PM

JoeF, on 05 Jan 2016 - 2:55 PM, said:

Whenever I hear someone say the ball seems to roll further on a fast, real green than on the equivalent stimped green in PG my first thought is that the real golfer hit the putt too hard.   :D

Joe, you really think stimp 14 is US Open fast? Just curious. In Chambers Bay the players really had to be very cautious with the putts. I just don't see it in the game to that extend.

 

It isn't a big deal, i just wanted to try it out a bit faster.



#31 frank70

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Posted 05 January 2016 - 03:35 PM

ProFirefighter, on 05 Jan 2016 - 2:10 PM, said:

This thread is hilarious.

 

How about a stimp level where you just breathe on the ball to make your puts. Yikes.

I don't know where exactly your problem is. You don't have to play on faster greens if you don't like it.


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#32 robbiet71

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Posted 05 January 2016 - 04:26 PM

I had a putt at Schwarzwald. I was off the edge of the green about 14ft from the pin. About 1-2 ft beyond the pin was a downslope. I played the shot a little carelessly and my ball rolled past the pin by about 2-3 ft and then rolled 25ft away. It was a tournament and it was stimp 12.

What I love about this is that it was my fault. I take full responsibility for my own stupidity. The physics are there and BAM they bite you in the arse if you get too casual.

I would like to see 15/16 stimp included in the game but I would also like course designers to be able to set limits on their courses. That way if there was a course like Augusta the designer could set the stimp range between 11-16. If it was a typical British course maybe set the range to 9-14. Then courses that were designed to have slower greens are protected from over-enthusiastic tournament hosts.
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#33 Mike Jones

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Posted 05 January 2016 - 04:31 PM

We have no plans to increase the stimp. You can do that IRL but the pinable spots become fewer and fewer so effectively make many pin placements unplayable and so real course do not do this. No-one wants  lots of good courses to become unplayable and we can't spend dev time catering to just a few individuals who always want faster, harder more challenging.

 

We already have the most challenging and realistic golf game so it's just diminishing returns after this point.

 

Stimp 14 in the game is just the same a stimp 14 IRL. Stimp means that a ball launched at a set speed will roll a certain distance on a flat green. When launched at stimp speed the PG ball rolls out accordingly


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#34 JoeF

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Posted 05 January 2016 - 04:54 PM

frank70, on 05 Jan 2016 - 3:34 PM, said:

Joe, you really think stimp 14 is US Open fast? Just curious. In Chambers Bay the players really had to be very cautious with the putts. I just don't see it in the game to that extend.

 

It isn't a big deal, i just wanted to try it out a bit faster.

 

From the reading I've done current US Open speeds tend to run in the 12-14 stimp range with the possibility of pushing 15 if the greens really dry out.  At Chambers Bay the were saying the greens were running between 12 in the morning and 12.5 in the afternoon (fescue greens dry out more quickly than other grasses).  It was the first time that a US Open was played on fescue greens (common in the UK) which is why I feel some of the players were being so cautious with their putts.  They just didn't have much experience putting on those types of greens.  

 

Augusta has never published their stimp speeds though players have said it felt like they run between 13 & 14.


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#35 frank70

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Posted 05 January 2016 - 04:55 PM

Thanks for the info Mike.

 

Probably the greens of the existing courses aren't as challenging as say Augusta. Case closed.



#36 Sliceapottomus

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Posted 05 January 2016 - 05:43 PM

no.... case not closed ..I have no idea what a us open stimp would feel like. I have never played in 1... any one else here play in a us open? not a qualifier an actual open or any other major for that matter. This is a video game once you have figured it out and how to execute the shot it gets easier.There is a ceiling.. I'm sure just like any other video game there will be come a time when you can defeat the game itself.... if you choose to play just 1 way all the time this will happen quicker for you than most.... The best part of golf is playing different courses for me. different courses different settings....I know guys in real life that are scratch golfers and dominate there club tourneys,  they dont play elsewhere very often. Now you take them to another course ,even give them a caddy and they play like crap....variety is the drug of choice for me....remember there are guys that are gonna utilize this software for tru sim golf using launch monitors and "real clubs" those guys prob dont want 15 or 16 stimp because that would be nothing like they would ever see in real life... if you set  15 and 16 stimps in real life and had some wind the ball would not sit on the green wind would simply blow the ball around. The tourney at shinnecock i belive was said to be 13-13.5 and they had to stop tourney to water the greens. Some british opens have been delayed for this very same reason...


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#37 Mike Jones

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Posted 05 January 2016 - 05:50 PM

frank70, on 05 Jan 2016 - 4:55 PM, said:

Thanks for the info Mike.

 

Probably the greens of the existing courses aren't as challenging as say Augusta. Case closed.

 

We built Augusta for broadcast from very accurate data. I've played PG on it, 14 stimp down a slope.....goodnight!


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#38 mebby

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Posted 05 January 2016 - 05:54 PM

Sliceapottomus, on 05 Jan 2016 - 5:43 PM, said:

no.... case not closed ..I have no idea what a us open stimp would feel like. I have never played in 1... any one else here play in a us open? not a qualifier an actual open or any other major for that matter. This is a video game once you have figured it out and how to execute the shot it gets easier.There is a ceiling.. I'm sure just like any other video game there will be come a time when you can defeat the game itself.... if you choose to play just 1 way all the time this will happen quicker for you than most.... The best part of golf is playing different courses for me. different courses different settings....I know guys in real life that are scratch golfers and dominate there club tourneys, they dont play elsewhere very often. Now you take them to another course ,even give them a caddy and they play like crap....variety is the drug of choice for me....remember there are guys that are gonna utilize this software for tru sim golf using launch monitors and "real clubs" those guys prob dont want 15 or 16 stimp because that would be nothing like they would ever see in real life... if you set 15 and 16 stimps in real life and had some wind the ball would not sit on the green wind would simply blow the ball around. The tourney at shinnecock i belive was said to be 13-13.5 and they had to stop tourney to water the greens. Some british opens have been delayed for this very same reason...


Struggling to find your point here but if you'll do some checking you'll see that the starter of this thread consistently shoots low scores in every condition and course that's out there.

He's not requesting that YOU are forced to do anything at all which is why I continue to be confused by your posts which are always aimed at two topics...

Limiting options by not adding more options for higher difficulty.

Bashing those that would like to see some options for increasing difficulty.

It just seems very narrow sighted as neither of these should have any impact on how you enjoy playing the game!

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#39 Sliceapottomus

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Posted 05 January 2016 - 06:21 PM

not bashing any one..... his post was entitled stimp 15 or 16? and wanting it to be real life 15 16 isn't real life....think you are reading between lines where there is no print or alterior motive. and yes if we were given 15 and 16 stims at tour pro i would be affected. I also like to play tournies at the  top level......


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#40 Sliceapottomus

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Posted 05 January 2016 - 06:28 PM

as far as adding options  I have never been against that... if pp wants to add a level above tp thats fine by me...It is my option to comment in these forums just as it is yours. My point is tweaking the hardest settings to be harder doesn't make the game more lifelike actually does the opposite...If pp would come out with another level for experts i would not have a problem with that.. A year down the road more people may want that as they actually learn the game and become more and more perfect.


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