New animations/rts
#121
Posted 28 January 2016 - 04:01 PM
#122
Posted 28 January 2016 - 04:07 PM
Well, I may be wrong but it seems like it became more of a handicap thread
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#123
Posted 28 January 2016 - 05:30 PM
Well, I may be wrong but it seems like it became more of a handicap thread
Yes, became.
Don't know if you've read the thread from Page 1, but you would see the first 4 pages are all about the ani and the new RTS Mouse and Controller swings. It then drifts on to stats and then it further moves on to the topic of handicaps.
So yes, it became about handicaps, but then many threads on here do rend to go a bit of the beaten track once someone brings a further topic in to the mix.
#124
Posted 28 January 2016 - 07:14 PM
Cheers G.
Its how I did it on my Links 2003 tour. Allowed folks to compete on 2 tours without the hassle of having to play 8 rounds. 4 rounds does the trick.
If you remember we used to run the Harbour Club Cup I believe we called it the same way as it was open to club members and all on LSPN and we had a scratch and Handicap if I remember correct and we did that for other events also. Some good stuff back in the day when we had Ernie, Blade and Redskin running the show.
#125
Posted 28 January 2016 - 08:09 PM
It's simply transit lounge discussion Justin while we wait for the update plane to arrive which has been dragging on a bit. It's a good way to throw around ideas. Apologies. Can I just post some more about handicaps etc.as well as RTS stuff?
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#126
Posted 28 January 2016 - 08:10 PM
There you go Justin.
P.S.: The chipping divot was odd (should be grass flying) ...... but there are divots!!!!
Not for long.
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#127
Posted 28 January 2016 - 08:22 PM
#128
Posted 28 January 2016 - 08:35 PM
Not for long what? Man this little insider teasing is driving me nuts! :-)
Divots when chipping. Animations related to shot being played will be tweaked as we go, so divots are taken for more appropriate full shots and not when chipping.
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#129
Posted 28 January 2016 - 11:38 PM
#130
Posted 29 January 2016 - 02:32 AM
Ted,
I might have to eat those words. Since the RTSC will not have a tempo factor, it might not be fair to allow them to compete in a non handicapped tour such as tour pro. Maybe another tour is needed. Let's see numbers grow after release.
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#131
Posted 29 January 2016 - 07:04 AM
Thanks Frank for posting the new swings!! Finally a first peek at this! Looks very good. I see it's on amateur skills. Have you had to start all over again learning your swing? I notice a pause on the transition between up- and downswing. I guess this is a learning curve? Anyway, I'm impressed. With regard to the stance on the full shot it seems to me that the Ani is maybe a bit to much bending the knees at the set up position? Other then that it looks great. Also, I was wondering when the follow cam will always go around the Ani instead of through him while chipping and putting? Finally, I shure hope there is going to be some post-shot information on screen for the player? Something to show how the ball impact was (toe/heel/thin/fat etc). That's no aid, it's just some feedback on which a player can think about while playing.
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#132
Posted 29 January 2016 - 07:45 AM
@Charles
That wasn't me playing. I just found the link in the TGC forum (!! )
@Ted Ball
Interesting times are ahead of us. I normally appreciate the way of a lot of options in a computer game. But slowly i get the feeling that maybe it can be too much sometimes. We have now 5 different difficulty levels and 4, as i think, totally different swing mechanics. So different that i find it almost impossible to even the difficulty out. Where does that leave the currently rather small player base? Time will tell. But i don't see fields with clickers, RTS mouse, mouse swing and RTS controller. The endless discussions which swing is easier will maybe lead to an never ending tinkering by the devs - what would be bad for the game as a whole because this dev time should be used for things that are missing at the moment (there are quite a few).
TGC has one difficulty level and two swing types. That's obviously not enough. But 5 difficulty levels combined with 4 swing mechanics? You can do the math how many different combinations that can be. Only solution: Bring in another 400-500 tournament players with the official release and start different tours for different swing mechanics.
Handicaps: I think my 2cents about this topic sound harder as i mean it. A lot of guys play them and like them a lot. I play the PGA Tour at OGT and have absolutely no problem finishing a little lower although my gross score was pretty good. I like to play the game and play under the rules a certain tour offers. I just want that this scratch tour doesn't go away. I think that a competition on the highest level without handicaps is important for the game.
You never know how many good players will pop up to the scene when the game is released. And i am totally convinced that when the putting process is made more realistic (reading more difficult and therefore less made putts) that the scores will be coming together. The putting stats of the best players at the 2nd tier are as good as the stats of the top guys. The reason for the scoring difference is probably the long game. If that would be a tad more difficult as well the best players would face more 15 footers instead of 10 footers or 25 footers instead of 17 footers. So the birdie rate would drop . The best would make maybe 3 less birdies the 2nd tier maybe 2 less.
#133
Posted 29 January 2016 - 08:30 AM
There you go Justin.
P.S.: The chipping divot was odd (should be grass flying) ...... but there are divots!!!!
Ah, pitch marks are in as well!! But please: Don't leave a pitch mark on the green after a little chip
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