Mike Jones, on 25 Feb 2016 - 01:19 AM, said:
It's a game, it will always be a game unless you're hitting with real balls and real equipment and when you do that with the PG physics engine it stacks up very nicely with Trackman which is the industry standard for ball tracking. Don't take my word for it, ask the guys who play it in the sims.
How many Tour players are playing this game, "in the sims"?
Why do you always try to deflect and change the subject?
Take any Tour players trackman numbers, that has a swing-speed within the scope of this game, and extrapolate their actual distance statistics with the results that they would otherwise get in this game. Does it add up?
Also, I don't know anyone on Tour that has a 3-Wood, that plays like a 7-Wood, or a 6-Iron, when they decide to muscle up and strike it harder. I know some amateurs that might do that... But, that's not what's going on here, now is it?
I don't see anyone on Tour that has a first bounce like the low skip that this video game produces on every single approach. (You should know... because there was a time that this game has had the opposite - excessive bouncing effect.)
And, the drawback with the wedges should probably exist somewhere between the last build and this one.
What's so hard about making the game pass the eye test... without getting your feelings hurt in the process of discussing the actual state of this game?
You don't seem to understand the problem with having glaring ball-flight issues in a video golf game. Well, let me lay it out for you.
It messes up the ability to employ realistic golf strategy, when players are in-between clubs moreso than they should be, with the same equipment that a Tour player could simply muscle up, or trap, or vice versa... by choking down, and moving forward in their stance, etc.
Further, being in-between clubs is not the half of it... there are several areas where there exist distance gaps - black-holes - which otherwise would be green-light distances at any level - that simply cannot be attained, not at any percentage with any club, in this game.
I've tried all of the clubs, at all of the percentages, and far too many gaps go unabridged, due to excessive over-spin facors, or the lack of launch angle factors being applied in this game, which should be far more in line with what occurs on Tour.
You want numbers? I can give you numbers. There are several black-holes within this equipment, and no amount of Pro Shop upgrades would fix the fundamental issues. Nor should users be subject to such a system, to have their equipment progress correctly... or at least, have the requisite factors to ball-flight be weighted in a more realistic way.