Mike Jones, on 25 Feb 2016 - 04:18 AM, said:
I'll leave you with one final example before I leave this thread for good and let you go at it -
One of my favorite holes in the game is the 8th hole at Florida Glades. It's a tough, long par 3 into the prevailing wind which quite often falls between my choice of clubs, a 2 hybrid and a 3 wood for me. I have several choices to get the ball on the green and close to the flag. If I force the hybrid it goes too high and spins up into the wind and stops too quickly short of the flag. If I try and hit an easy 3 wood, it's harder to hit straight than the hybrid so that's a risk and also distance control and the roll out is less predictable than I would like.
My solution, a 2 hybrid lofted down about halfway, and a shot that although overswung slightly is not hit hard enough to generate too much spin which would make the ball balloon. The result - a shot with a flat trajectory which will pitch slightly shorter onto the front of the green but release out towards the back of the green where the flag sits.
I can't tell you how many times IRL I have had to make the same kind of choices. In PG we're trying to give you a true feeling of the shots and choices that the real pros have to deal with. tlvx doesn't like that. He considers it unrealistic. He would have us strip the game of it's nuances and when we resist he says the physics are broken, ignoring or discounting any explanations we might have.
Have a good night I'm off to bed 
Don't try to put words in other people's mouths.
No, you don't like that I point out where your contrived overswing/over-spin overpowers the correct launch trajectory of a shot, to the point where the club can be snapped right in half at 122%.
I couldn't careless whether the game is Arcade, or a Simulation. I can score at will with any setup.
But, let's try to work towards some more realistic golf physics, instead of trying to muddy up the discussion with a nonsensical assertion of "feel" - in a game where anyone that has mastered it can reproduce these exact same flaws over and over again.
No, I'm trying to get the game to make sense when hitting the ball harder.