Special thanks to K11 for posting so many things here about CF and pre alpha, you guys are awesome with your infos
Bitteschön, gern geschehen.
I and others sort of slipped into the loudspeaker role as a result of the Devs reluctance to communicate. So let me announce that as per today an update to CF beta has been made available to us, containing a great number of major bug fixes. You want details about them? You wouldn't understand, sorry.
The CF/PG development history so far:
- CF Beta 1: January 23rd
- CF Vegetation and tree packages made available: February 13th
- Unofficial End of Beta 1: March 12th
- Agua -The water shader upgrade: March 28th
- CF Beta 2 - improvements, new Layers Library with Fresnel shaders: May 8th
- PG Pre-Alpha delivered: May 25th (Mac users: May 26th)
- CF Beta 2 upgrade: June 13th
- Announced, next in line: Revamped ball and terrain physics test range, probably next week.
And there is a lot going on about the Terrain Importer as well, which is being tweaked and refined constantly and which now has been re-christened the Terrain Forge. But I'm not in the loop on that one.
So, you see, there is regular and constant movement..
>>>>>>> Ka-Boom!
• Mulligan Municipal • Willow Heath • Pommeroy • Karen • Five Sisters • Xaxnax Borealis • Aroha • Prison Puttˆ
• The Upchuck • The Shogun • Black Swan (•)
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