Are the meshes for fairways, greens, bunkers and rough capable of being "texture painted" or are you limited to a single texture map per entity? I am trying out the terrain texture painting overlay with varying opacities in Unity and like the weathered/distressed grass look I can achieve but did not know whether this technique will be achievable with the CF mesh/spline whatever it is. Seems useful for improving the bunker look as well if possible.
messing around on Kiawah #1