Everything I say here is meant for the devs but open to anyone else. This is not a rant or a criticism of JNPG so read it carefully and PLEASE, do not take what I say as either.
I'm sure there are many of us JNPG'ers that have played real golf. I did from 1965-2012. From this length of time playing/practicing, I thought it time to bring up a few major questions I'd like to hear answered as I know you are always striving to attain as realistic a sim as possible. Within the game, the following are the most pressing issues for me...
1) With only two exceptions, have I seen a ball hit for a fade or a draw staying a fade or a draw all the way to it landing. In PG, this is the case & has to be taken into consideration but the laws of physics are broken. This is what we have to accept and I'm ok with it...but physics is a rl factor. Those two exceptions?
a) A extreme slice or hook. And A very bad slice or hook in strong wind that accentuates the effect. (Don't know how the stupid emot got there for " B)" but try as I might, couldn't eliminate it so...).
2) Speaking of wind. The further a ball travels and its arc height (driver @ 100%, a respectable snap and shot shape to the top), the more time any wind (with, against or side) will affect its trajectory and distance. This is again simple physics. But in PG, having a 15-25 mph wind has some effect but not as much as it should. Yet hit a full shot from inside 150 yds and the effect gets worse, then more pronounced the shorter the distance (flops, chips, pitches and splashes). This is contrary to physics and again, we take it into consideration and cope. I'm ok with this.
3) Next I can't tell you how many times I've been in a position (green fringe or 1st cut) to want a "bump-and-run" option using any club. We don't have it and I accept it and move on.
4) Lastly, (and this may be the biggest point of contention among JNPG players and the devs) the % of power loss when in the rough is beyond real golf imo and experience. Clubbing down to obtain the distance only worsens this (and it should) but the given increase isn't (IMO!) realistic. And I can live with this also. At this point, I'll take a bunker shot (0 to less than 20% power loss) over rough every time. But it's as if we're almost always in a wheat field, not a golf course rough. Pine needles at Augusta. Averaging 20+/-3% loss? Just don't see it.
Many of you may disagree with my assessments for various reasons, and I may or may not consider them valid..doesn't mean they aren't from your pov. This is not the point I'm trying to make. And I truly and sincerely hope not to "upset" the devs with saying them.
There are other issues I'd like to ask about but the points I do state are questioning the devs as to whether or not...
are the first two points simply the complexity of programming required or...?
The 3rd, a meter issue or...?
The 4th is more for reality. Is this truly what you believe is as accurate as IRL?
I'll not come back with a post questioning your answers...just asking for the answers from you, regardless of what they are and accepting them.
So rant on me if you want or simply agree to disagree...I'm open to either or both. I'm just hoping any of the devs will take this as written and meant not as criticism, but simply as questions they'll consider openly answering. Thanks all and especially the devs. I've had more fun (and frustration) in the last 16+ months then with WGT...I'm loyal, devout and a defender!. (Same for Bernie but that's a different topic ).