BARE - Base Assist Realism Events
#1
Posted 03 August 2016 - 03:33 AM
- Skunky likes this
#2
Posted 03 August 2016 - 04:19 AM
What an interesting experience. I carded an 83 at Brandon Trails BARE. I did not bother making up a scorecard I just played through not knowing what hole I was on or my score. I just used the club my caddy gave me and hit in the direction that I was set up at for each shot. This is a very immersive way to play, not something I would want to do all the time but a fun diversion. Good on ya Ted, I will probably stop back to Club Verisimitude again every so often.
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#3
Posted 03 August 2016 - 05:01 AM
Cool Arsam. Yeah I basically go out and play through. I get absorbed by the act of playing golf and not fiddling with cams and replays and all the other stuff. Sure you'll make mistakes - judgement errors - so it sure feels like my real game.
#4
Posted 03 August 2016 - 05:22 AM
The only problem I have is that IRL you have the yardage and you can feel the wind. Just seems like playing with fewer assists than irl. Just my two cents.
#5
Posted 03 August 2016 - 05:36 AM
Yes. I meant to include that it would be realistic to have markers on or beside the fairway. Did Kablammo11 have markers on one course? You can always 'walk' to the fairway mark at 150 yards or whatever and the distance problem is solved.
The wind can't be felt but you are given every indication. A BARE request would be for visual indications.
That's right. I'm pushing this game to a realistic edge. Mainly by taking things away.
#6
Posted 03 August 2016 - 07:35 AM
Intriguing. Thanks for the informative/inspiring post, Ted. Definitely going to try this.
#7
Posted 03 August 2016 - 09:22 AM
That's the spirit Joe. Just go out there and play golf.
We've all got a 'game' but not all of us have the judgement.
#8
Posted 03 August 2016 - 09:39 AM
That's the spirit Joe. Just go out there and play golf.
We've all got a 'game' but not all of us have the judgement.
Really wish I had the game, but I've yet to find a swing style I actually like ( I will never ever click ) and can play with any consistency
#9
Posted 03 August 2016 - 10:03 AM
more sanctimonious drivel...tired reading..challenge yourself.. challenge others to play like you.. yada yada yada..
get some needed attention.. vanity.. relevance.. tomorrows another day to start all over again.. just one mans humble opinion,, of course.
#10
Posted 03 August 2016 - 11:02 AM
You are correct in so many ways Tigers.
Anyway, you start to recognise distances by perception. Putting from about 20 feet in to 10 feet is hard to get the speed right. The 50 yard distance is tough but I'm teaching myself to trust my judgement and swing with confidence.
- Tigers Agent likes this
#11
Posted 03 August 2016 - 01:02 PM
Well,
Taking it to another level are we. I kind of play this way with the HUD but I must admit sometimes all that stuff is hard to ignore sometimes. Would be nice to have wind direction only, club type (no distance info) and shot type. You'll get some blow back from some folks thinking that you think your way of play is superior to all others. Thing is, to you personally, this is a superior way of playing and there is nothing wrong with that at all. No one has to play this way and certainly playing in this fashion isn't better for all.
Some will just think your plain crazy to play that way and find it "very unrealistic" of all things. It really sounds like a great way to play by look and feel. To start getting the distances and power application on an intuitive level. Same goes for putting. Speaking of putting (the lack of elevation there might be the game breaker for some) it will take more time to use the camera to reveal any difference in elevation on the green. Time is the biggest enemy to this type of play. Only those that have enough time to put into the game will be able to play in this way consistently.
With all that said, you know I'll be using the "BARE" feature. I recently turned on the post shot again in order to at least show a replay of a good shot when recording but I'll most likely be turning it back off as it ruins my immersion factor. I wish you all the luck in your pursuits. One question though; Where do I find the application for membership to Club Verisimilitude? I bet you had to reach deep into your back pocket to dig that word up.
- We would be wise to remember that extremism is the real enemy and to keep ourselves aware so as not to become extreme ourselves; otherwise the enemy wins. -
#12
Posted 03 August 2016 - 01:27 PM
I think I would miss the high-lofted, green-side bunker shot, so I'll have to learn to make the bunker shots without high loft. I have played a few holes in the past with BARE, but not for an entire round. It's not completely different from my current MOP, but the wind and club selection will get some much stronger visual attention!
I'm guessing my 85-95 usual score will balloon by 10 strokes or more. There aren't many courses I know very well, having only played the majority of them only once or twice.
- StoneComet likes this
#13
Posted 03 August 2016 - 03:11 PM
Hmm, just played a round in RTS-M in Pro using BARE method and I love the clean look of the screen - no distractions and more immersion. I got rid of grid and BLI and set the post shot dialogue thing to 1 sec (I had it on manual at first and wondered why nothing was happening after first shot!). I also chose no wind and an easy course (Golden Meadows) on stimp 10 just to start. Shot a 69, which of course I didn't know till end of round (five birdies - thanks to flat greens - and two bogies). Played some 3 woods/hybrids off the tee for safety. Toughest shots were the ones where caddie selects full shot where you know you would have pitched, or chip where you would flop or pitch. But luckily not too many of those and just played a half shot or whatever. Greenside sand shots I know by experience the caddie overestimates, so could make allowances and got up and down mostly. I did record the round on Shadowplay, but not much to see from a learning point of view. I like the idea of getting to know a few courses well, thus knowing how to play safe without top cams etc, and gaining a sense for distance. Was surprised how fast you can learn pitching distances from size of flag etc. Putting was OK since RTS-M is a feel thing anyway. Tempted to try Augusta with a 13 stimp just to see if I can break 100. Anyway, fun way to play and actually pretty fast on an easy course - took me just over 20mins for the round.
#14
Posted 03 August 2016 - 03:25 PM
Really wish I had the game, but I've yet to find a swing style I actually like ( I will never ever click ) and can play with any consistency
We know... we know. This game won't ever have PowerStroke so you either need to stick with Links and give this game up or stick with JNPG and give up Links. Not trying to be flippant but you bring up this topic in nearly every single thread and it's getting a little tiresome.
- Stephen Sullivan likes this
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#15
Posted 03 August 2016 - 04:35 PM
Augusta on 13 stimp, calm, RTS-M Pro - shot 83 (would have been in the 70s but for a four-putt 6 on 17 and a 7-shot journey into the leafy unknown on 18). Augusta is actually a pretty good course to play BASE because you probably know the shape of most holes, the elevations and a fair number of the green breaks from watching TV. I like it!
#16
Posted 03 August 2016 - 05:05 PM
So is BARE mode on Tour Pro or Custom to make the swing have 0 assists?
(I feel like Tour Pro has one level of one of the swing assists if memory serves...haven't looked in ages)
#17
Posted 03 August 2016 - 06:30 PM
First of all my views are from an RTSC user. Keep that in mind if you end up reading my wall of text. It's also just my opinion, please remember that as well. Some of you community members have been at it longer. I might feel differently in the future after possibly mastering Pro, which I am unsure if I am improving or not. That is a real issue from my perspective and I think it's more the fact that I play with a controller. RTSM users might just want to move on but there is something in here for those that play RTSM if your willing to read for it.
Tour Pro is not the hardest level as it still has a minimum assist for the Sweet Spot. I think that difficulty levels are something separate from not using the "other" visual assists. Pretty sure that is the intent. I certainly enjoy playing the game on Pro difficulty over Tour Pro. I think some folks have figured Tour Pro out but they seem to be a very small group. Even a smaller group of RTSC players have become comfortable , if I may use the phrase, with the Tour Pro level. I'm not really sure, I could be wrong. Tour Pro difficulty should be just that. The most difficult setting in the game. The danger is making this highest setting so exclusive that the players that play at that level are a very small and most likely over time an "elitist" type group. At the very least they will be perceived as such by some. From my experience so far with a controller they will have to make some adjustments to make it more achievable to the public at large. I'm not saying it should be easy but the highest level from a business sense should be tracked as a percentage of the player base and find the sweet percentage that keeps players interested and trying to achieve the highest level along with a decent representation of the Top players.
The central issue being that most people will want to be able to achieve or play at the top level which is Tour Pro for now. It is real tough balance to reach for sure. Making the Top Level something somewhat achievable for a user or at least the appearance of the ability to achieve it in time. One could even argue that we have that already. A player right now could say that they are able to score low so what is the problem, you need to apply yourself to get to my level. That is all fine and good up to a point. If only a very few are able to accomplish that level of mastery of the game then there is a business model problem. What I mean to say is, the game has been out for quite some time; How many people tried and tried and tried at Tour Pro and not only gave up but gave up the game as well? This would be OK if it was a one time price point for the developers, it's not. How many who really try are able to improve and stick it out and stay comfortable at the current Tour Pro level on RTSC. This issue becomes larger and larger as we approach console release in my mind. Are the current Tour Pro players satisfied with the size of the field? Would they like more Tour Pro players. Probably, but not at the sacrifice of making things a bit easier, I bet.
I kind of suspect the comment to which I am referring here is kind of tongue in cheek. Basically implying, whether intentional or not, that it is not BARE if you use swing assists. I think I'd call that Bare Naked. It's interesting to see the ability to chose different difficulty levels play out and see how divisive the community chooses to become over it. I think generally speaking those that are not so active on the forums are OK with it. My guess is the developers are going to have to make a serious business model decision here when it comes to RTSC. I would not be surprised if the different levels of difficulty are toned down slightly in the future for this input method.
One thing that I am noticing, and it could be me reading too much into it, is the increase in what I perceive to be a condescending view by some players towards those that play the game below Tour Pro. This seems to be coming mostly from a few Tour Pro players. We will always have this kind of disparity with different difficulty levels but what matters is how seriously we take it and how we treat each other regardless of each others play style.
One thing I am really curious about is the RTSM crowd and how they might feel about the comments I have provided. I would also be interested in responses from RTSC players that play well at Tour Pro difficulty. Anyone's views presented in a professional manner are always welcome.
Well I hijacked the thread a bit Ted_Ball and I do apologize for that.
- We would be wise to remember that extremism is the real enemy and to keep ourselves aware so as not to become extreme ourselves; otherwise the enemy wins. -
#18
Posted 03 August 2016 - 06:43 PM
@Stone: Interesting post.
One thing that I think is frustrating for some as it pertains to difficulty levels is that not everyone will be able to play well at the most challenging levels of a game (or sport...or anything in life really). Some people are just going to be better at certain things....always...no matter how much some practice. We humans are all just different in what we excel at (or not).
May I ask where you've seen or felt condescension from Tour Pro players? Perhaps you could link to some comments that showcase what you mean? (I play TP, full disclosure).
I can't say I've ever really seen that sort of commentary. I think it's usually just a desire from TP players to mostly only play with others on TP so that things are equal and as competitive as possible around the same points of challenge and difficulty.
#19
Posted 03 August 2016 - 06:51 PM
Re: OP
The two BARE things I'd disagree with are, as highlighted already, in real life most do play with some indication of distance (and often it's as precise as what we have in PG) and definitely with a map/overhead you can check at any time (whether on a scorecard or on a cart/device or shown at each tee at least, etc).
I'd say that if the name is Bare Assists Realism Events then the focus should be on "Bare level of assists" and "realism" and...
1. Swing assists should go (The bare part) or the "bare level of swing assist" should at least be decided and set (perhaps that's Pro?)
2. Being as close to how it is in real life golf should be the goal - That would be the Realism part and why I mentioned the distance/map information that most have readily available in real golf today. Removing that is actually making it artificially more challenging than even real golf in 2016. That of course is fine...but seems odd, as it's not really a "realism" event in that case.
Whatever makes the game fun for someone is good in my book!
#20
Posted 03 August 2016 - 07:26 PM
- mebby likes this
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