I think our ultimate goal is to tie in the live avatar motion with the control method. We have thrown around lots of different options and motion capture while great in some respects is limiting in others. PGA tour golf from sierra sports had for me the best implementation of motion swing as the player model actually changed his swing technique based on how you moved the mouse. I haven't seen this in any other golf game to this point as it's very hard to implement well but certainly adds an extra dimension to the real time swings.
Ok, I'm confused now, I thought you guy's were talking about 3 click and now you mentioned "motion swing". If were on the "motion swing" topic then I'm chiming in.. If not, I'll leave 3 click to the experts on that swing type..
Giddy Up!