Ok.. 1000th post... (trying not to make it 1000 words lol)
Daz, I actually love this idea... however, I'm always looking at trying to improve upon it and if possible, get others to add to it too. Feedback is great and running with an idea often turns them into something more... so keep thinking...
I know we've spoken about variations in other threads regarding the meter and I'm all in favour of some form of tempo, but mainly in the putting area of the game. However, I do feel we could improve upon the basics of clicking. This is an area where we're only standing on the edge of what the game will throw at us. We could highlight many areas where during play, our feet will be above the ball, as well as below the ball. The standing position of the golfer vs the lie being played, is likely far from anything Mike/Andrew have discussed.
However, running with the idea of moving the 100% and Snap positions is a favourite of mine, from many posts in other discussions we've seen and had. If I step back and move to basics... the swing meter is the simplest form of displaying an action to simulate the power and direction of how the golfer hits the ball. We don't need to see it necessarily round, elliptical, bar form or any other shape - it's been done in several ways in several games. We currently have a round meter which requires a level of input at various points to set the power and direction. For want of an example of what I'm trying to state... ;
Now... your first click begins your backswing and two seconds later it will reach your 100% swing, forcing you to click again. Two seconds after that, your downswing connects with the ball and you are required to make your third click. Imagine trying that without looking at the meter....
That would refer to a tempo... however, why state two seconds...? You may be taller than me, therefore your backswing may be longer, for example 2.5 or 3 seconds. The downswing is often quicker too, so why keep the same time between clicks? We do it because of the visual representation we have regarding the meter. I'd like to see changes that reflect variations in how we want to play the game, not necessarily the way we have to play the game.
Another example... I'm standing above the ball. The ball is approx 1ft below my feet, due to a path being where I want to stand. The ball is on a flat lie, nor left or right leaning, nor an uphill or downhill lie. This shot should be different than anyone who's feet are level with the ball. It's a little more difficult... so how can we reflect that in a 3 click swing meter approach? What changes would the golfer actually make in this situation... bend his knees... use another club and opt for 85% power etc... either one of these is a change which could be considered 'tempo.'
So, back to the meter... if there is a meter which shows a maximum swing arc of 130%, then why can we not suggest several ways of utilising this?
- Adjustable 100% marks. Being able to increase or decrease the 12 o clock area to something that suits our tempo of the meter. Of course it will either increase or reduce the amount of overswing area, but that could be factored into your swing, depending upon how much % of it was used. If it's a short area, because you decided to set your 100% at around the 1 o clock area, using any sort of overswing would seriously affect your power because there is little area left. However, it means those of us who decide to use 3/4 swings, would be penalised less for the same amount of overswing..
- Having a meter that decides for us - in other words, exactly as you showed. The snap is either side, dependant upon the sidehill lie. The 100% mark would be moved dependant upon the uphill/downhill lie. You could also use the 100% limitation on the swing, as a form of reduction, if you're in lies that make it harder to hit from ie rough means you'd only be allowed to play 90% of the 100%. An even tricker art of displaying the meter is accomplishing this lol!
That is but two ways of deviating from what we all know when clicking.. but it all comes back to what is suitable for a pc game, vs what can be achieved too. I only wish to emphasise that some may want a more purist way of playing, using the clicking method (I know... purists should use RTS or some other method... but stay open to options!). I just feel sometimes, standing on the tee when clicking, my swing speed should not be the same as anyone else's.... it's my swing...