Best Answer
Kablammo11
,
24 October 2016 - 02:05 PM
Keeping in mind that red means lateral and yellow stands for regular water, also keeping in mind that there are endless possibilities to arrange the hazard and mine is not necessarily the right one, I would suggest you draw 3 hazard splines.
The first:
Since in this case dropping a lateral water ball on the other side of the lake is not feasible, you can make all of the underwater parts spline yellow. This will force lateral drops to be available on one side of the water plane. The game determines which kind of hazard comes into play by the point where a ball crosses the outer line, same as IRL.
The second spline:
Harzard splines can overlap, others and also themselves. Just build in a little loop to exclude the island green. 3rd Spline:
Like this. Again, you can draw 10 splines instead of 3 if you want to differentiate more accurately between laterals and regulars. Start drawing these splines as lateral hazards, then change their colour to yellow.
You think you're done? You're not. Now you also need a WHITE O.B line as well.
You could extend all your water splines to reach the distant shore (which probably is the outside of the golf course). Myself, at least on large bodies of water or oceans, I prefer to use the outer O.B to come in closer and supersede the water hazard wherever a golfer can not reasonably hit his ball to even with a gross mishit. Any ball outside the white line will be given O.B. and incur a Rehit (Same as hitting into a water hazard.)
There are many ways to set up these hazards. Personally, I really dislike drawing them, because they require considerable time, patience and a lot of precise attention to detail. They are chores, no two ways about that. But it's part of my job.
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