Rich,
From what I understand of what I have seen and read is that you can use the BING Maps and the Course Converter Tool to get your image overlay and heightmap. You then open Unity 3D to create your new terrain and import the golf course heightmap and then apply the image overlay, so you now have the course laid out with elevations. This is what we saw in MJ's tutorial - him basically prepping the layout ready for working on it in Course Forge, but instead of importing a BING Map heightmap, he used one of Links 2003 golf course creations - Crystal Pines.
Unity alone cannot create the course (eg. place tees, greens, pins etc) so this is where Course Forge comes in and operates on top of Unity to allow you trace over your terrain to set the tees, fairways, rough, greens, bunkers, water, pins etc.
I cannot speak for how accurate the elevation data will be, but from reading other threads, the US DEM's are 10M and Europe appears to be 90M. Not sure of other areas of the globe.
I guess until we either get definite answers from AJ or MJ or start to mess around with Unity and Course Forge, we can only speculate.
