BTW, textures looking washed out/gloomy was also mentioned in the "Show and Tell" thread in posts 689 and 690. Kablammo clarified that he was playing with certain setting that Scott was probably not aware of.
You had to drag me into this one, bortimus. Knighters commented that he felt the colors looked washed out and gloomy - allow me to split hairs and point out that even the brightest and happiest textures can still end up looking a bit dull if the player sets the atmospheric conditions to be late in the day and foggy - as they realistically should.
Myself, I simply dislike the gaudy and oversaturated colours many computer games, not only in the golf genre, are going for: they give me nightmares about being captured inside a perpetual Disneyland. Even digital cameras, nowadays, be they integrated into smartphones or low-cost video cameras, are usually preset in a way to show more color than the human eye cares to see, making even an average shot look surprisingly good. Even in professional video editing, the first thing I almost always do is to reduce the saturation of an image to 70 or 80 percent. Call it my campaign for visual sanity - too much colorful eye candy is bad for your mental health.
As for the "god fingers", the ray of lights piercing through the mist, there is an menu setting for that in Perfect Golf, too. Of course, these bad boys will only show up if your player is facing towards the sun. You will get to make a lot of choices about all aspects of your game - and with time even more features, options and choices will be added. This is the first and only golf game I know of, in which dynamic weather and atmospheric shenanigans play such an important part. This is a truly enriching experience - and if it reduces the chromatic terror of the oversaturated colours, a precious one.