Great River Country Club
#21
Posted 10 March 2017 - 06:58 PM
Swing Type: Tour Pro Wireless XBox 360 Controller.
#22
Posted 10 March 2017 - 07:11 PM
Programming for android prolly wouldn't be too hard, but you need a $100 dev account for IOS. Plus getting all the graphics together.
Yea, not doubt that it would take some time. The real trick would be to see if you could build it in such a way that it automagically generates the distance markers on the fly so that the developer wouldn't have to customize the map for each course. Seems to me this logic would be better suited as part of CourseForge.
Steam Name: Turnerm05
Swing Type: RTSC | Tour Pro | XB1 Wireless
Intel i7 4790K 4.0GHz
GTX 1080 Founders Edition
16GB DDR3
1 TB Samsung 850 EVO
#23
Posted 14 March 2017 - 05:37 PM
First version is up for testers over at the OGT. and finished a simple version of the birdie book. http://anyflip.com/scbt/htxi/
#24
Posted 14 March 2017 - 05:41 PM
First version is up for testers over at the OGT. and finished a simple version of the birdie book. http://anyflip.com/scbt/htxi/
Is there a way to get a PDF copy of the birdie book?
Tried Printing to PDF option, but I couldn't seem to get the scaling right.
Looks amazing btw! (Course and the Birdie Book)
#25
Posted 14 March 2017 - 05:51 PM
#26
Posted 14 March 2017 - 09:19 PM
wow...looks fabulous
Rob
#27
Posted 14 March 2017 - 09:34 PM
Beautiful course and really has that realistic look to it. Didn't notice anything worth reporting while playing.
#28
Posted 15 March 2017 - 01:14 AM
Is there a way to get a PDF copy of the birdie book?
Tried Printing to PDF option, but I couldn't seem to get the scaling right.
Looks amazing btw! (Course and the Birdie Book)
If you want it in PDF, Buck, try changing your print page size from "Letter" to "A4"; seemed to work when I tested it.
I think the Anyflip book presentation is excellent, despite the difficulty I have in seeing/reading the hole information and course name. Could simply be my eyes, too, since I'm not as young as I was yesterday ....
#29
Posted 15 March 2017 - 01:25 AM
If you want it in PDF, Buck, try changing your print page size from "Letter" to "A4"; seemed to work when I tested it.
Thank you Armand - That did seem to work - Excellent
#30
Posted 15 March 2017 - 06:02 PM
If you want it in PDF, Buck, try changing your print page size from "Letter" to "A4"; seemed to work when I tested it.
I think the Anyflip book presentation is excellent, despite the difficulty I have in seeing/reading the hole information and course name. Could simply be my eyes, too, since I'm not as young as I was yesterday ....
I was thinking about making a more polished version so can increase the info font size as well.
#31
Posted 16 March 2017 - 09:59 PM
Hi all,
I have received some comments about the greens being overly undulating, not holding etc. so went back to the course and had good look around. I did find the greens just find when approached from right angles with right kind of shots. Can you always attack the pin? Maybe not. Can you always fly the ball to the green and hold? Definitely no. Some greens are sloping backwards and may require bump and run to get on the green and some pins are tucked behind bunkers or slopes you may better play away from the flag and let the slopes bring it back closer. Below some of the pictures of the more undulating greens and for the comparison the lat picture is from a course built in England the same year this imaginary course was built. If anything the greens at Great River seems quite bland
Ironically that green in England was deemed unfair and soon after rebuilt. What's your take on this matter? Should old courses adapt to modern game? Or should we adapt our game the old school courses? Do you enjoy wildly undulating surfaces and accept some variables may be out of your control? Or do you enjoy courses where good "ball striking guarantees good results?
Cheers Mika
Green 14
Green 16
Green 6
Green 9
Green 1
#32
Posted 16 March 2017 - 10:02 PM
Beautiful course work
I did sadly decide that it's just a bit too daunting of a design for my normal range of enjoyment, so I did remove it, but sensational work on the look/graphics/planting, etc.
#33
Posted 16 March 2017 - 10:06 PM
I don't mind undulating greens at all, as long as the pins have been planted with a bit of thought and not halfway down steep slopes. They add to the challenge of playing the course and make you think about your approaches and also where you're leaving your tee shots.
Not every course will be playable at 14 stimp, but that shouldn't mean a designer has to go back and bulldozer the greens and soften the undulations just so folks can easily get well under par.
#34
Posted 16 March 2017 - 10:09 PM
Not every course will be playable at 14 stimp, but that shouldn't mean a designer has to go back and bulldozer the greens and soften the undulations just so folks can easily get well under par.
Oh I completely agree..
I hope you didn't think I was suggesting any changes.
I just wanted to show appreciation for the great work, and simply slipped in that it's just too much for me ultimately.
I'm positive that many people love courses like this!
All good - Different strokes for different folks!
#35
Posted 16 March 2017 - 10:16 PM
Oh I completely agree..
I hope you didn't think I was suggesting any changes.
I just wanted to show appreciation for the great work, and simply slipped in that it's just too much for me ultimately.
I'm positive that many people love courses like this!
All good - Different strokes for different folks!
B,
Not at all bud. I was in the middle of typing my post when you added yours, so hadn't actually seen your post until I actually submitted mine. My comments were more a generalisation about undulating greens and pin placements.
Mika mentioned some folks had suggested he revisit them, so I just waned to add my thoughts about heavily sloped greens. It is definitely the type of course you will love or loathe. No harm in folks trying it and not liking it. There is no law that we must like all the courses available, lol.
#36
Posted 16 March 2017 - 10:17 PM
I think your course plays as it should. An old school
setup of soft/bumpy fairways and greens at a lower stimp under
breezy/gusty conditions was extremely fun to me.
You have captured the early essence of how golf was played
and my vote is to keep it as is. Great Job.
Dry Gulch...................Released Smithfield Golf Club...........Released
Millstone Golf Club....Released The Walker Course............Released
Kingsmill Woods Course...Released Pine Lake Golf Club..........Released
Woodhaven Golf Club (9) Released The Reserve at Keowee...Released
Cliffs at Keowee Vineyards..Released The Ace Club...................Released
Dry Gulch 2..........Released Blackberry Oaks.............Released
#37
Posted 16 March 2017 - 10:21 PM
The USGA buzzsaws trees in the line of play and opens things for the "bomb and gouge" style of play. Which is not golf to me.
If Augusta had another name and was not as well manicured, most wouldn't give it a second look nowadays. I watched Brandon Grace 5 putt hole 6 at Augusta this past year because of a shot off by 6 inches.
I enjoy your course and believe an approach to a course is learned over time not one or two rounds. And as you note, can be significantly altered simply based on a pin position.
I say keep doing what you do.
#38
Posted 16 March 2017 - 10:24 PM
The USGA buzzsaws trees in the line of play and opens things for the "bomb and gouge" style of play. Which is not golf to me.
The problem is that the popularity of the sport is dying...
I think they are simply trying to appeal to a wider audience in changing times and expectations for entertainment.
I'm not saying I love it or anything, just that the realities of the world shift over time and changes sometimes are needed to maintain (and hopefully grow) relevance and audience.
#39
Posted 16 March 2017 - 10:43 PM
Top Golf and others like it offer social atmosphere, food and drink and a chance for a video game type interaction with a golf club. It also has easier time constraints and is more appealing to women. Simulator golf offers similar flexibility.
I belong to a club and own a simulator. Often, I'd just prefer the simulator. Just the reality of limited time. No less fun for me actually at this point in my life.
#40
Posted 17 March 2017 - 06:25 PM
I don't mind undulating greens at all, as long as the pins have been planted with a bit of thought and not halfway down steep slopes. They add to the challenge of playing the course and make you think about your approaches and also where you're leaving your tee shots.
Not every course will be playable at 14 stimp, but that shouldn't mean a designer has to go back and bulldozer the greens and soften the undulations just so folks can easily get well under par.
Totally agree with Dazmaniac here. Would also add that steep slope, being relative term in this case, is very different on a for example soft green stimping 8 than hard green stimping 14. More of a feature request but would like to have an option for designers to attach max stimp readings on individual pins so they would not appear at all when greens are set over certain speed. Of course we can use the easy, med, difficult to a certain extent but I prefer the more balanced/mixed approach so to be able to do that on individual pins would be nice.
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