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#381 clubcaptain

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Posted 19 August 2017 - 11:57 PM

 

Google Windows Processor Affinity and save your money.

 

Tried this with 3C. I switched JNPG to core 0 then core 1. I was over the moomnwhen I saw that my chronic snap line slide bys were nearly gone. Just the occasional very slight slide by. Then i came back down to earth when I realised FPS had fallen by 25/30 so the video display was nearly at a standstill. A real pity.


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#382 Mulligan

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Posted 20 August 2017 - 12:23 AM

Tried this with 3C. I switched JNPG to core 0 then core 1. I was over the moomnwhen I saw that my chronic snap line slide bys were nearly gone. Just the occasional very slight slide by. Then i came back down to earth when I realised FPS had fallen by 25/30 so the video display was nearly at a standstill. A real pity.

 

Use all processors, and set \Perfect Golf\Perfect Golf.exe to high priority (just above normal).



#383 clubcaptain

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Posted 21 August 2017 - 03:28 PM

Changed to your suggestion and video back to normal. So is the slide by i.e awful.


PC specs...

Intel core I7 9700k 3.6 GHZ-Turbo 4.9 GHZ
64 GB Corsair vengeance  LPX DDR4 2400 MHZ
Asus PRIME Z390-P 
Nvidea GeForce RTX 2060 6GB
X box 360 wired controller
Windows 10 PRO NA 64 bit


#384 Crow357

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Posted 29 August 2017 - 09:14 PM

Just wanted to keep everyone up to date as much as I can.  I heard through the grapevine today, that PP is currently working on the loading code and sequence for bringing a golf course into the game.  Parts are starting to come together!


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Win 10, i7-7700 @4.2 ghz, 16GB DDR4, EVGA GTX 1080
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#385 axe360

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Posted 11 September 2017 - 01:16 PM

Here's my question. I just found out from Unity that their support only goes back as far as 5.5. So why are we about to only get that version?

I believe the latest is 2017.1.  We're going to be starting from behind, again. aren't we?

 

5.2.3fl = released 19 Nov. 2015


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#386 Dazmaniac

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Posted 11 September 2017 - 01:54 PM

I guess because PP can't test versions from the future, lol. 

 

:lol:



#387 Crow357

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Posted 11 September 2017 - 02:39 PM

Here's my question. I just found out from Unity that their support only goes back as far as 5.5. So why are we about to only get that version?

I believe the latest is 2017.1.  We're going to be starting from behind, again. aren't we?

 

5.2.3fl = released 19 Nov. 2015

 

They are currently working with Unity 2017.


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#388 axe360

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Posted 11 September 2017 - 02:44 PM

Oh, I thought I read in the first post it was 5.5. My bad.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#389 Crow357

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Posted 11 September 2017 - 02:49 PM

That was written all the way back in May.  Since then, they've updated to the latest version of Unity, which is 2017. 


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Swing Type: Tour Pro Wireless XBox 360 Controller.

#390 axe360

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Posted 11 September 2017 - 02:52 PM

Not sure what you're talking about? I'm just talking about the Versions. We are using vers. 5.2.3fl, which Unity no longer supports. So if we are updating to vers. 5.5 (unless I misunderstood Andrews first comments). the why wouldn't you update to a vers. they will be supporting longer?

 

Just asking. It's not a put down. Just an innocent question.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#391 Crow357

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Posted 11 September 2017 - 02:57 PM

LOL, they ARE.  They are updating the software, Course Forge and Perfect Golf to Unity 2017. :)  I'm sorry, I don't know any other way to put it.


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#392 axe360

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Posted 11 September 2017 - 03:00 PM

Glad I could make you laugh. Too bad I took up so much of your time, trying to explain something to me. I'll remember that.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#393 Crow357

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Posted 11 September 2017 - 03:02 PM

Well, I'm glad you understand it now.  Unity 2017 will be the new platform.


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#394 axe360

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Posted 11 September 2017 - 03:04 PM

Damn! I'm not feeling a friendly vibe around here anymore..


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#395 fungolfer

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Posted 11 September 2017 - 03:27 PM

calm down Axe :) I don't think that Crow was trying to make you feel like an idiot. 


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#396 axe360

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Posted 11 September 2017 - 04:00 PM

It's all good.


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Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#397 Dazmaniac

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Posted 11 September 2017 - 04:26 PM

Larry,

 

See Andrew's update in this thread from August, a full 3 months after the opening post.

 

Thanks for the thoughts everyone.... On the subject of version chasing Unity 2017 is by and large the same as Unity 5.6  which is what we had started building the next version of the game on.  Its just Unity changed their pricing model.  One of the best things about Unity2017 is the move from .Net 2.0 to .Net 4.6 with all its async and await goodness (for the technical minded) which will make much of the data loading proceses much better and also make Xbox much easier.

 

We understand the value of the user course catalog and will try to make the conversion process as simple as possible.  As Mike stated we would love to have a little exe that just does the conversion (remember crx to crz)  but at the same time that may not be possible without taking away a significant amount of dev time from something else.  But we will make it as easy and convenient as possible.

 

With any development cycle we begin with the engine (Networking, event system, etc) then we move on to Course Forge and then finally the asset loading, game play and the UI.  We are  currently finishing work on Course Forge.  Part of the reason for limited amount of news is that talking about engine improvements is not very interesting and does not mean much to many as it has no real impact on features etc. However for us it means we can finally ditch steam networking and move to Unity networking which will open up cross device multiplayer.

 

We will shortly be moving on to Game Play and while I have started this the real news here is that we are moving from a player based game play to a ball based gameplay.  Many of you will know if all the bugs that were floating around from Alternate Shot which we played Whack A Mole with during PG1.  This decision will vastly improve the game flow and allow for much easier game flow mechanics.  For example the old concede code was over 200 lines of code.  With the new game play it is about 10.

 

I am sure Mike will do a post once CF development is finished covering the new things that will be in CF.

 

;)



#398 axe360

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Posted 11 September 2017 - 04:58 PM

Thank you Daz. :) I appreciate that.


Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   


#399 axe360

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Posted 11 September 2017 - 05:29 PM

Good news. Art and I are best of buds again! :)   I am very happy to learn what PG is doing. I have just been too busy, building my last course and other things to stay up on the subject. All is good now!

Will be super happy with an updated CF.

Back on topic. :)

 

Peace


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Done with designing.

Released Courses: Real

The Golf Club @ Dove Mnt. AZ

Aronimink PA

Amana Colonies Iowa

Fictional:

The Grinder Anytown U.S.A.

 

 

                   





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