Let's stir the pot here. I've been working with Unity for awhile now and I thought I'd start a post about what I've missed in Unity that have been in other golf design software I have used. Perhaps it would be useful for future CF iterations?
-You can't clone shapes...like tees, to use for the next tee down.
-Since you can't clone them, you can't rotate them.
-You can't click on a shape...a green, a fairway, a bunker...and smooth it or otherwise manipulate it. Everything is done with brushes, which is great for some things, but not for others. For many functions the brush mode is primitive at best.
-You can't draw an area then drop it or raise it a certain amount. Or smooth it. In some programs you could put an inner circle to be the flat top/bottom.
These are just a few things that occur to me after a long session with Unity. Feel free to chime in with more suggestions. This forum could use the intercourse.
P.S. Honestly I think the devs might be able to use these kinds of suggestions.
Oh...btw...you can't easily use LIDAR data (and Front Page Sports Golf's editor could).