frank70, on 28 Feb 2018 - 6:51 PM, said:
@Anthony
The putting is by far the best part of the gameplay.
Other than that: the game is not really about touch. It is way too much about mathematics to dial in the right distance with the loft feature.
The short game is far away from reality. Chips, pitches and flops don't need touch at all and the ball physics aren't right.
But maybe with TGC2019! :-) .
Well that's all a matter of opinion Frank. I love the putting, it's the only game I've really found that you can feel the speed of the greens. It's creates the delight and frustration of putting in real life.
I'd agree with the rest unfortunately turning into a bit of maths play - it was something we wanted to avoid, but you die hard golf gamers to for every advantage possible and broke it down. I wanted to ish-up all the distance, so you couldn't do it. I'd also like to get rid of the scout cam and only have the map overview - but it massively alienates majority of gamers. It's funny the amount of people instantly don't like TGC because there's no powerbar.
I'm sure you'll see the guys improve the short game again, it's something that is never complete - so I'm sure you'll see another leap forward.
RobV, on 28 Feb 2018 - 7:43 PM, said:
Anthony, have you played or at least tried Perfect Golf? If so, what are your thoughts?
Yeah I've played it quite a bit. For me -you need to really want to love it - to love it. The Front End isn't inviting and frustrating at times. So getting to the game is hard work. The presentation in the 3D world is lacking as well, which again makes it hard for people to fall in love with and find it's great personality which is it's gameplay. But as I've stated earlier - when you're a small team like the PP guys and the HB guys you have to choose where to put your time. And spending time here would reduce what you have in the gameplay side or multiplayer side.
Gameplay - I like. I feel that it's hard for the sake of being hard sometimes. I find that the lack of feedback makes it very hard to understand what I've done wrong. What I loved was that I enjoyed it the same way as I enjoyed Links. But I think it lacked the feel of TGC, but gave more variation off the tee when compared to TGC1
Just my opinion though, I'm sure if we all made a game individually we'd all make something we liked but others would want to change.
DoGgs, on 28 Feb 2018 - 8:12 PM, said:
We were sold a lie with TGC 2 ( my opinion ) career mode was bigged up yet its a shambles, no thought to it whatsoever, and forced to play courses that would not make municipal grade. lets not even start with multiplayer, we all know how that turned out, and frank (above) nails the short game failings. I'm not some Johnny come lately to golf games, i have played them all since PGA 98, and invested some time in them to boot, TGC 2 has had very little of my time as i have no desire to play it, that tells me all i need to know. Good luck to you Anthony, no malice on a personal level, i'm more annoyed at myself for being duped into buying TGC 2, but i suppose its consolation knowing i did not have to pay triple A price for it.
I was onboard with TGC 1 right from the early access release and watched it devolve into a straight shooting borefest. I sat and watched all the rubbish talk about ball squirt and swing gate or whatever it was called, i never said a word, after all that the swing appeared to change into the straight shooting game it is now...why? I got the impression that HB just caved to the ball squirt crowd and patched the swing to be easy for all and in turn ruined the game. Sure the short game needed attention, it always did but the swing itself was never as easy in the early days as it later became. I was then pelted for a no confidence statement i made about TGC 2, ADX especially took great pleasure in keeping it fresh, and where is he now? Then HB took their opportunity to ban me for life from the forum, and for what i still do not know, guess i was seen as bad for business, pathetic!
Dogs - I don't know what you were sold that was a lie for TGC2. If you look at the feature list and promotions for the game. It did what it said it would. Your expectations might have meant you were expecting something different but you weren't sold a lie.
The short game again is opinion, I felt it was an improvement of TGC1 and that's what incremental releases should be. The improvement in driving off the tee made a huge difference. It's not as easy to dial a distance. So it's maybe not what you want but it was definitely an improvement on TGC1
Your issues with the TGC1 straight driving - was something I think we all agreed on and why it was changed for TGC2. The problem we had was that the game was reviewed and bought by people for the way it played. When we tried to make it harder, they cried foul. And rightly so - if you buy something you can't have the creator changing the way it plays after you've bought it. So TGC2 was born out of that.
Didn't you get banned for condoning piracy?