It's an okay argument for multiplayer mode ... but not for single player, we'll agree to disagree.
The Beatles / Jazz music comparison would only be relevant if TGC was trying to be a different genre of game not just a control method, think about it, the Beatles still used the same instruments as used in Jazz groups
I don't think I explained it well enough - even for the single player experience we want to make sure it's a tailored experience. For reviewers and first time players. The more options you have, the more people can deviate from the well tuned path. That means a lot of first experiences can then be bad, lead to poor reviews both professional and public on steam. And even for the experienced player -the more options to tailor how you play, although would be massively beneficial if they all worked. End up un-tuned and lead to a poor experience. When you're a relatively small team with time budgets, you have to make sure you balance everything you give to the players is a good experience.
I was always accused by people of not liking options - that's not true, I love options. The course designer being the greatest option ever. But even that with the option to control green speeds creates poor playing experiences. So you need to make sure that every option that goes in, is balanced well and people know explicitly it's an option. And modern gamers aren't willing to look around, they pick up for 5 minutes, they make their mind up and if you're lucky they don't ask for a refund which ends up costing you money.
With regards 3-click,it's again like to difficulty stuff, trying to balance it so it's equal for everyone is near impossible and it took away from one of the major parts of the game - the nuance of the short game. And to risk that at a relatively small percentage of the market, I didn't feel was worth it.
At the end of the day, when you're not a Take 2 or Ubisoft you can't do everything. So you have to do what you think will give you the best game for the time and resource available. Hoping with each game you do well enough, to improve on that again.